@Gptaqbc commented on GitHub (Nov 15, 2019):
Aight it's confirmed it wasn't aggro. To fix, remove 178 from the array of int named: AGGRESSIVE_MONSTERS
@Gptaqbc commented on GitHub (Nov 17, 2019):
Fixed
@dginovker commented on GitHub (Oct 5, 2019):
Have you considered writing a bot to camp the black knight instead?
@MitchvanWijngaarden commented on GitHub (Oct 5, 2019):
no
@dginovker commented on GitHub (Oct 5, 2019):
Closing issue until further comment.
@mrextremez commented on GitHub (Oct 24, 2019):
I’m pretty sure his aggressiveness is based on your combat level
@Gptaqbc commented on GitHub (Nov 9, 2019):
This can be solved by changing the NPC spawned at Draynor by ID 179 and modifying this NPC to be un-aggressive.
@Gptaqbc commented on GitHub (Nov 9, 2019):
But someone have to confirm if this is a real issue or if it was like that in 2006.
@Gptaqbc commented on GitHub (Oct 24, 2019):
Isn't this already completed? Password is remembered on logoff.
@dginovker commented on GitHub (Oct 25, 2019):
Looks like it. Not sure who fixed that ^_^
@dginovker commented on GitHub (Jul 10, 2019):
Fixed in https://github.com/dginovker/2006rebotted/commit/d29c32a9cad1ff10f194467531e3d89fd66128d4