Switch over to Universal-Core. (#18)

* Don't build here.

* WIP: Switch to Universal-Core.

* Update Submodule repo & azure-pipelines.
This commit is contained in:
StackZ
2020-02-08 06:20:50 +01:00
committed by GitHub
parent 0ef5d2c5ab
commit 09be8e0b94
55 changed files with 1064 additions and 1327 deletions
+11 -11
View File
@@ -1,15 +1,15 @@
#include "config.hpp"
#include "gfx.hpp"
#include "gui.hpp"
#include "keyboard.hpp"
#include "utils/config.hpp"
#include "utils/structs.hpp"
#include "structs.hpp"
#include <string>
#include <stdio.h>
#include <ctype.h>
extern C3D_RenderTarget* top;
extern C3D_RenderTarget* bottom;
extern C3D_RenderTarget* Top;
extern C3D_RenderTarget* Bottom;
bool caps = false, enter = false;
int shift = 0;
@@ -128,13 +128,13 @@ std::string Input::Numpad(uint maxLength, std::string Text)
C3D_FrameEnd(0);
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, BLACK);
C2D_TargetClear(bottom, BLACK);
Gui::DrawTop();
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
GFX::DrawTop();
Gui::DrawString((400-Gui::GetStringWidth(0.55f, Text))/2, 2, 0.55f, Config::TxtColor, Text, 400);
Gui::DrawString(180, 217, 0.8, Config::TxtColor, (string+(cursorBlink-- > 0 ? "_" : "")).c_str(), 400);
if(cursorBlink < -20) cursorBlink = 20;
Gui::setDraw(bottom);
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, Config::Color3);
DrawNumpad();
scanKeys();
@@ -211,9 +211,9 @@ std::string Input::getString(uint maxLength, std::string Text, float inputTextSi
C3D_FrameEnd(0);
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
Gui::DrawTop();
GFX::DrawTop();
Gui::DrawString((400-Gui::GetStringWidth(0.55f, Text))/2, 2, 0.55f, Config::TxtColor, Text, 400);
Gui::DrawBottom();
GFX::DrawBottom();
drawKeyboard();
C2D_DrawRectSolid(0, 81, 0.5f, 320, 20, Config::Color1 & C2D_Color32(200, 200, 200, 200));
Gui::DrawString(2, 82, inputTextSize, Config::TxtColor, (string+(cursorBlink-- > 0 ? "_" : "")).c_str(), 316);