Switch over to Universal-Core. (#18)

* Don't build here.

* WIP: Switch to Universal-Core.

* Update Submodule repo & azure-pipelines.
This commit is contained in:
StackZ
2020-02-08 06:20:50 +01:00
committed by GitHub
parent 0ef5d2c5ab
commit 09be8e0b94
55 changed files with 1064 additions and 1327 deletions
+19 -20
View File
@@ -24,13 +24,12 @@
* reasonable ways as different from the original version.
*/
#include "screens/ftpScreen.hpp"
#include "screens/mainMenu.hpp"
#include "screens/scriptlist.hpp"
#include "screens/settings.hpp"
#include "screens/unistore.hpp"
#include "utils/config.hpp"
#include "config.hpp"
#include "ftpScreen.hpp"
#include "mainMenu.hpp"
#include "scriptlist.hpp"
#include "settings.hpp"
#include "unistore.hpp"
extern bool exiting;
extern bool touching(touchPosition touch, Structs::ButtonPos button);
@@ -38,7 +37,7 @@ extern int fadealpha;
extern bool fadein;
void MainMenu::Draw(void) const {
Gui::DrawTop();
GFX::DrawTop();
if (Config::UseBars == true) {
Gui::DrawStringCentered(0, 0, 0.7f, Config::TxtColor, "Universal-Updater", 400);
@@ -49,13 +48,13 @@ void MainMenu::Draw(void) const {
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(0, 0, 0, fadealpha)); // Fade in out effect
Gui::DrawBottom();
Gui::DrawArrow(0, 218, 0, 1);
GFX::DrawBottom();
GFX::DrawArrow(0, 218, 0, 1);
for (int i = 0; i < 4; i++) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
if (Selection == i) {
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, Config::SelectedColor);
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, TRANSPARENT, Config::SelectedColor);
}
}
@@ -65,7 +64,7 @@ void MainMenu::Draw(void) const {
Gui::DrawStringCentered(80, mainButtons[3].y+12, 0.6f, Config::TxtColor, "FTP", 130);
// Draw UniStore Icon. ;P
Gui::sprite(sprites_uniStore_idx, 10, 65);
GFX::DrawSprite(sprites_uniStore_idx, 10, 65);
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, fadealpha)); // Fade in out effect
}
@@ -88,29 +87,29 @@ void MainMenu::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
if (hDown & KEY_A) {
switch(Selection) {
case 0:
Screen::set(std::make_unique<UniStore>());
Gui::setScreen(std::make_unique<UniStore>());
break;
case 1:
Screen::set(std::make_unique<ScriptList>());
Gui::setScreen(std::make_unique<ScriptList>());
break;
case 2:
Screen::set(std::make_unique<Settings>());
Gui::setScreen(std::make_unique<Settings>());
break;
case 3:
Screen::set(std::make_unique<FTPScreen>());
Gui::setScreen(std::make_unique<FTPScreen>());
break;
}
}
if (hDown & KEY_TOUCH) {
if (touching(touch, mainButtons[0])) {
Screen::set(std::make_unique<UniStore>());
Gui::setScreen(std::make_unique<UniStore>());
} else if (touching(touch, mainButtons[1])) {
Screen::set(std::make_unique<ScriptList>());
Gui::setScreen(std::make_unique<ScriptList>());
} else if (touching(touch, mainButtons[2])) {
Screen::set(std::make_unique<Settings>());
Gui::setScreen(std::make_unique<Settings>());
} else if (touching(touch, mainButtons[3])) {
Screen::set(std::make_unique<FTPScreen>());
Gui::setScreen(std::make_unique<FTPScreen>());
}
}
}