Switch over to Universal-Core. (#18)

* Don't build here.

* WIP: Switch to Universal-Core.

* Update Submodule repo & azure-pipelines.
This commit is contained in:
StackZ
2020-02-08 06:20:50 +01:00
committed by GitHub
parent 0ef5d2c5ab
commit 09be8e0b94
55 changed files with 1064 additions and 1327 deletions
+24 -27
View File
@@ -24,12 +24,9 @@
* reasonable ways as different from the original version.
*/
#include "credits.hpp"
#include "keyboard.hpp"
#include "screens/credits.hpp"
#include "screens/settings.hpp"
#include "utils/config.hpp"
#include "settings.hpp"
extern bool touching(touchPosition touch, Structs::ButtonPos button);
@@ -53,20 +50,20 @@ void Settings::Draw(void) const {
void Settings::DrawSubMenu(void) const {
Gui::DrawTop();
GFX::DrawTop();
if (Config::UseBars == true) {
Gui::DrawStringCentered(0, 0, 0.7f, Config::TxtColor, "Universal-Updater", 400);
} else {
Gui::DrawStringCentered(0, 2, 0.7f, Config::TxtColor, "Universal-Updater", 400);
}
Gui::DrawBottom();
Gui::DrawArrow(0, 218, 0, 1);
Gui::DrawArrow(318, 240, 180.0, 1);
GFX::DrawBottom();
GFX::DrawArrow(0, 218, 0, 1);
GFX::DrawArrow(318, 240, 180.0, 1);
for (int i = 0; i < 3; i++) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
if (Selection == i) {
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, Config::SelectedColor);
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, TRANSPARENT, Config::SelectedColor);
}
}
@@ -76,19 +73,19 @@ void Settings::DrawSubMenu(void) const {
}
void Settings::DrawLanguageSelection(void) const {
Gui::DrawTop();
GFX::DrawTop();
if (Config::UseBars == true) {
Gui::DrawStringCentered(0, 0, 0.7f, Config::TxtColor, Lang::get("SELECT_LANG"), 400);
} else {
Gui::DrawStringCentered(0, 2, 0.7f, Config::TxtColor, Lang::get("SELECT_LANG"), 400);
}
Gui::DrawBottom();
Gui::DrawArrow(0, 218, 0, 1);
GFX::DrawBottom();
GFX::DrawArrow(0, 218, 0, 1);
for (int language = 0; language < 10; language++) {
Gui::Draw_Rect(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, Config::UnselectedColor);
if (Config::lang == language) {
Gui::drawAnimatedSelector(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, .060, Config::SelectedColor);
Gui::drawAnimatedSelector(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, .060, TRANSPARENT, Config::SelectedColor);
}
}
@@ -106,7 +103,7 @@ void Settings::DrawLanguageSelection(void) const {
}
void Settings::DrawColorChanging(void) const {
Gui::DrawTop();
GFX::DrawTop();
if (Config::UseBars == true) {
Gui::DrawStringCentered(0, 0, 0.7f, Config::TxtColor, "Universal-Updater", 400);
} else {
@@ -128,15 +125,15 @@ void Settings::DrawColorChanging(void) const {
Gui::DrawBottom();
Gui::DrawArrow(0, 218, 0, 1);
GFX::DrawBottom();
GFX::DrawArrow(0, 218, 0, 1);
Gui::DrawArrow(0, 0, 0, 1);
Gui::DrawArrow(318, 22, 180.0, 1);
GFX::DrawArrow(0, 0, 0, 1);
GFX::DrawArrow(318, 22, 180.0, 1);
for (int i = 0; i < 7; i++) {
if (colorMode == i) {
Gui::drawAnimatedSelector(54 + i * 25, 2, 16, 16, .060, C2D_Color32(140, 140, 140, 255));
Gui::drawAnimatedSelector(54 + i * 25, 2, 16, 16, .060, TRANSPARENT, C2D_Color32(140, 140, 140, 255));
}
}
@@ -187,20 +184,20 @@ void Settings::DrawColorChanging(void) const {
}
void Settings::DrawMiscSettings(void) const {
Gui::DrawTop();
GFX::DrawTop();
if (Config::UseBars == true) {
Gui::DrawStringCentered(0, 0, 0.7f, Config::TxtColor, "Universal-Updater", 400);
} else {
Gui::DrawStringCentered(0, 2, 0.7f, Config::TxtColor, "Universal-Updater", 400);
}
Gui::DrawBottom();
Gui::DrawArrow(0, 218, 0, 1);
GFX::DrawBottom();
GFX::DrawArrow(0, 218, 0, 1);
for (int i = 0; i < 2; i++) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
if (Selection == i) {
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, Config::SelectedColor);
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, TRANSPARENT, Config::SelectedColor);
}
}
@@ -258,7 +255,7 @@ void Settings::SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch) {
}
if (hDown & KEY_A) {
if (Selection + 1 == 3) Screen::set(std::make_unique<Credits>());
if (Selection + 1 == 3) Gui::setScreen(std::make_unique<Credits>());
else mode = Selection+1;
}
@@ -268,12 +265,12 @@ void Settings::SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch) {
} else if (touching(touch, mainButtons[1])) {
mode = 2;
} else if (touching(touch, mainButtons[2])) {
Screen::set(std::make_unique<Credits>());
Gui::setScreen(std::make_unique<Credits>());
}
}
if ((hDown & KEY_B) || (hDown & KEY_TOUCH && touching(touch, arrowPos[2]))) {
Screen::back();
Gui::screenBack();
return;
}