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A little Script Creator work and little checks. (#9)
* No builds allowed here. * Try something. * Next work. * Add some Logging stuff for testing purpose. * Ok, this should log it priperly. * Replace MainMenu with Screen Selection. * Redo Screen Logic. * Switch back to old MainMenu. * Only access Scriptlist, when Scripts are found. Hopefully avoid crashes with that. * Remove unused String, because we use the MainMenu again.
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "screens/screen.hpp"
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#include <stack>
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// Fade stuff.
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int fadealpha = 255;
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bool fadein = true;
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std::stack<std::unique_ptr<screen>> screens;
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// Set a specific Screen.
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void Screen::set(std::unique_ptr<screen> screen2)
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{
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screens.push(std::move(screen2));
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}
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// Fade into another Screen, but first do a fadeout.
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void Screen::fade(std::unique_ptr<screen> screen2, bool fadeout) {
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if (fadeout) {
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fadealpha += 6;
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if (fadealpha > 255) {
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fadealpha = 255;
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screens.push(std::move(screen2));
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fadein = true;
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fadeout = false;
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}
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}
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}
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// Go a Screen back.
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void Screen::back()
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{
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screens.pop();
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}
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// For the Mainloop.
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void Screen::loop(u32 hDown, u32 hHeld, touchPosition touch) {
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screens.top()->Draw();
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screens.top()->Logic(hDown, hHeld, touch);
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if (fadein == true) {
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fadealpha -= 6;
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if (fadealpha < 0) {
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fadealpha = 0;
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fadein = false;
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}
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}
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}
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