A little Script Creator work and little checks. (#9)

* No builds allowed here.

* Try something.

* Next work.

* Add some Logging stuff for testing purpose.

* Ok, this should log it priperly.

* Replace MainMenu with Screen Selection.

* Redo Screen Logic.

* Switch back to old MainMenu.

* Only access Scriptlist, when Scripts are found.

Hopefully avoid crashes with that.

* Remove unused String, because we use the MainMenu again.
This commit is contained in:
StackZ
2019-12-17 19:22:39 +01:00
committed by GitHub
parent 5d80ec6111
commit 0a308c43e8
27 changed files with 847 additions and 361 deletions
+73
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "screens/screen.hpp"
#include <stack>
// Fade stuff.
int fadealpha = 255;
bool fadein = true;
std::stack<std::unique_ptr<screen>> screens;
// Set a specific Screen.
void Screen::set(std::unique_ptr<screen> screen2)
{
screens.push(std::move(screen2));
}
// Fade into another Screen, but first do a fadeout.
void Screen::fade(std::unique_ptr<screen> screen2, bool fadeout) {
if (fadeout) {
fadealpha += 6;
if (fadealpha > 255) {
fadealpha = 255;
screens.push(std::move(screen2));
fadein = true;
fadeout = false;
}
}
}
// Go a Screen back.
void Screen::back()
{
screens.pop();
}
// For the Mainloop.
void Screen::loop(u32 hDown, u32 hHeld, touchPosition touch) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
if (fadein == true) {
fadealpha -= 6;
if (fadealpha < 0) {
fadealpha = 0;
fadein = false;
}
}
}