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Remove "message" from scripts
It's already almost completely unused, only used for 3dsx shortcuts, and basically always used for exactly this so better to just put it in UU since then it can be translated
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@@ -45,11 +45,11 @@ enum ScriptState {
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namespace ScriptUtils {
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bool matchPattern(const std::string &pattern, const std::string &tested);
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Result removeFile(const std::string &file, const std::string &message, bool isARG = false);
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void bootTitle(const std::string &TitleID, bool isNAND, const std::string &message, bool isARG = false);
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Result removeFile(const std::string &file, bool isARG = false);
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void bootTitle(const std::string &TitleID, bool isNAND, bool isARG = false);
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Result prompt(const std::string &message);
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Result copyFile(const std::string &source, const std::string &destination, const std::string &message, bool isARG = false);
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Result renameFile(const std::string &oldName, const std::string &newName, const std::string &message, bool isARG = false);
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Result renameFile(const std::string &oldName, const std::string &newName, bool isARG = false);
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Result downloadRelease(const std::string &repo, const std::string &file, const std::string &output, bool includePrereleases, const std::string &message, bool isARG = false);
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Result downloadFile(const std::string &file, const std::string &output, const std::string &message, bool isARG = false);
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void installFile(const std::string &file, bool updatingSelf, const std::string &message, bool isARG = false);
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