Animation time? 😛

I just ripped the animation selector code from LeafEdit for it, because it's basically the same like LeafEdit because of Rectangles.
This commit is contained in:
SuperSaiyajinStackZ
2020-01-14 18:24:39 +01:00
parent 021f1ebabd
commit 47bbcf2917
8 changed files with 60 additions and 56 deletions
+7 -10
View File
@@ -64,10 +64,9 @@ void Settings::DrawSubMenu(void) const {
Gui::DrawArrow(318, 240, 180.0, 1);
for (int i = 0; i < 3; i++) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
if (Selection == i) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::SelectedColor);
} else {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, Config::SelectedColor);
}
}
@@ -87,10 +86,9 @@ void Settings::DrawLanguageSelection(void) const {
Gui::DrawArrow(0, 218, 0, 1);
for (int language = 0; language < 10; language++) {
Gui::Draw_Rect(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, Config::UnselectedColor);
if (Config::lang == language) {
Gui::Draw_Rect(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, Config::SelectedColor);
} else {
Gui::Draw_Rect(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, Config::UnselectedColor);
Gui::drawAnimatedSelector(langBlocks[language].x, langBlocks[language].y, langBlocks[language].w, langBlocks[language].h, .060, Config::SelectedColor);
}
}
@@ -138,7 +136,7 @@ void Settings::DrawColorChanging(void) const {
for (int i = 0; i < 7; i++) {
if (colorMode == i) {
Gui::Draw_Rect(54 + i * 25, 2, 16, 16, C2D_Color32(140, 140, 140, 255));
Gui::drawAnimatedSelector(54 + i * 25, 2, 16, 16, .060, C2D_Color32(140, 140, 140, 255));
}
}
@@ -200,10 +198,9 @@ void Settings::DrawMiscSettings(void) const {
Gui::DrawArrow(0, 218, 0, 1);
for (int i = 0; i < 2; i++) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
if (Selection == i) {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::SelectedColor);
} else {
Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, Config::UnselectedColor);
Gui::drawAnimatedSelector(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, .060, Config::SelectedColor);
}
}