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https://github.com/DarkStore-3DS/DarkStore.git
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See desc for more.
- Blend Icons as the TextColor. - Resize the `Add Selection to Queue` button.
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@@ -238,7 +238,7 @@ void StoreUtils::DrawQueueMenu(const int queueIndex) {
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C2D_DrawImageAt(tempImg, QueueBoxes[0].x + 5 + offsetW, QueueBoxes[0].y + 21 + offsetH, 0.5f);
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DrawStatus(queueEntries[0]->status);
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GFX::DrawSprite(sprites_cancel_idx, QueueBoxes[2].x, QueueBoxes[2].y); // Don't show until properly implemented.
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GFX::DrawIcon(sprites_cancel_idx, QueueBoxes[2].x, QueueBoxes[2].y, UIThemes->TextColor());
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/* The next Queue Entries being displayed below. */
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if ((1 + queueMenuIdx) < (int)queueEntries.size()) {
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@@ -254,7 +254,7 @@ void StoreUtils::DrawQueueMenu(const int queueIndex) {
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Gui::DrawString(QueueBoxes[1].x + 60, QueueBoxes[1].y + 30, 0.4f, UIThemes->TextColor(), Lang::get("QUEUE_POSITION") + ": " + std::to_string(queueMenuIdx + 1), 0, 0, font);
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/* Cancel. */
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GFX::DrawSprite(sprites_cancel_idx, QueueBoxes[3].x, QueueBoxes[3].y);
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GFX::DrawIcon(sprites_cancel_idx, QueueBoxes[3].x, QueueBoxes[3].y, UIThemes->TextColor());
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}
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}
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}
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