See desc for more.

- Blend Icons as the TextColor.

- Resize the `Add Selection to Queue` button.
This commit is contained in:
StackZ
2021-03-24 22:11:51 +01:00
parent 0f625eb67c
commit 54447c2537
11 changed files with 36 additions and 38 deletions
+4 -4
View File
@@ -268,7 +268,7 @@ void Overlays::SelectStore() {
Gui::Draw_Rect(0, 0, 320, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 320, 1, UIThemes->BarOutline());
GFX::DrawSprite(sprites_arrow_idx, mainButtons[9].x, mainButtons[9].y);
GFX::DrawIcon(sprites_arrow_idx, mainButtons[9].x, mainButtons[9].y, UIThemes->TextColor());
Gui::DrawStringCentered(0, 2, 0.6, UIThemes->TextColor(), Lang::get("SELECT_UNISTORE_2"), 310, 0, font);
for(int i = 0; i < 6 && i < (int)info.size(); i++) {
@@ -279,9 +279,9 @@ void Overlays::SelectStore() {
if (info.size() <= 0) GFX::DrawBottom(); // Otherwise we'd draw on top.
GFX::DrawSprite(sprites_delete_idx, mainButtons[6].x, mainButtons[6].y);
GFX::DrawSprite(sprites_update_idx, mainButtons[7].x, mainButtons[7].y);
GFX::DrawSprite(sprites_add_idx, mainButtons[8].x, mainButtons[8].y);
GFX::DrawIcon(sprites_delete_idx, mainButtons[6].x, mainButtons[6].y, UIThemes->TextColor());
GFX::DrawIcon(sprites_update_idx, mainButtons[7].x, mainButtons[7].y, UIThemes->TextColor());
GFX::DrawIcon(sprites_add_idx, mainButtons[8].x, mainButtons[8].y, UIThemes->TextColor());
C3D_FrameEnd(0);
hidScanInput();
+1 -3
View File
@@ -131,8 +131,6 @@ void Overlays::SelectTheme() {
else if (selection > sPos + 7 - 1) sPos = selection - 7 + 1;
}
if (hidKeysDown() & KEY_B) {
Finish = true;
}
if (hidKeysDown() & KEY_B) Finish = true;
}
}