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https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-04 16:49:06 +00:00
Add Arrows for Entry Selection stuff.
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@@ -46,6 +46,8 @@ namespace Gui
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// Draw a Sprite from the sheet.
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void sprite(int key, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawArrow(int x, int y, float rotation = 0);
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// Misc.
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bool Draw_Rect(float x, float y, float w, float h, u32 color);
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@@ -32,6 +32,7 @@
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#include "utils/config.hpp"
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#include "utils/fileBrowse.h"
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#include "utils/structs.hpp"
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class ScriptBrowse : public screen
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{
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@@ -47,6 +48,10 @@ private:
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mutable int selection = 0;
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int keyRepeatDelay = 0;
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int fastMode = false;
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std::vector<Structs::ButtonPos> arrowPos = {
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{295, 0, 25, 25, -1}, // Arrow Up.
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{295, 215, 25, 25, -1}, // Arrow Down.
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};
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};
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#endif
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@@ -31,6 +31,7 @@
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#include "screens/screenCommon.hpp"
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#include "utils/fileBrowse.h"
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#include "utils/structs.hpp"
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class ScriptList : public screen
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{
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@@ -43,8 +44,8 @@ private:
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void DrawList(void) const;
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void DrawSingleObject(void) const;
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void ListSelection(u32 hDown, u32 hHeld);
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void SelectFunction(u32 hDown, u32 hHeld);
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void ListSelection(u32 hDown, u32 hHeld, touchPosition touch);
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void SelectFunction(u32 hDown, u32 hHeld, touchPosition touch);
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int mode = 0;
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std::vector<DirEntry> dirContents;
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@@ -57,6 +58,11 @@ private:
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int keyRepeatDelay = 0;
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int fastMode = false;
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std::vector<Structs::ButtonPos> arrowPos = {
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{295, 0, 25, 25, -1}, // Arrow Up.
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{295, 215, 25, 25, -1}, // Arrow Down.
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};
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};
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#endif
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@@ -30,6 +30,8 @@
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#include "screens/screen.hpp"
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#include "screens/screenCommon.hpp"
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#include "utils/structs.hpp"
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class TinyDB : public screen
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{
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public:
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@@ -44,6 +46,10 @@ private:
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mutable int screenPosList = 0;
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int keyRepeatDelay = 0;
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int fastMode = false;
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std::vector<Structs::ButtonPos> arrowPos = {
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{295, 0, 25, 25, -1}, // Arrow Up.
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{295, 215, 25, 25, -1}, // Arrow Down.
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};
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};
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#endif
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