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https://github.com/DarkStore-3DS/DarkStore.git
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Add queue system with background downloading and much more (#73)
* Do not build here until it is merged. * WIP: Queue System. Right now crashes randomly for whatever reason.. * Animate queue spinner more slowly * Use LightLocks to prevent crashing in the queue (I hope it's fixed at least) * Build nightlies in queue-system * Use version.h for version and specify 7 digits * Remove unneeded $(CURDIR) I put that these for testing, but it's not needed * Multiple Changes, see desc for more. 1.) Theme Implementation. 2.) Show Battery + Time. 3.) Some more work on Queue-System (might still be broke). 4.) Update Copyright to 2021. 5.) Add `%FIRM%` to regex. 6.) Mass Add to Queue. 7.) Search with AND / OR filter. * Gaaah, not again... * Remove DoNothing, some LightLock changes, etc aka Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. * See desc for more. - Current Queue Entry can now be canceled. - Fix installed list. - Display Download Speed. - BYE BYE Queue LightLock! * Various adjustments to the queue menu - Make cancel button slightly smaller - Right align "Steps: ..." text - Remove "Current Operation:" text - Change KB/MB/GB to KiB/MiB/GiB - Lots of little positioning tweaks - Fix bug where you could get stuck in the prompt - Make spinny thing have a ! when action is needed - Make extracting file increment at the start instead of the end - Delete dumb VS Code file and gitignore it * Change to hollow full charge plugged in icon * Fix the settings positions a bit * Fix custom font download not having prompt Also tweak the text positions, I forgot to change them Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "storeUtils.hpp"
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#include "structs.hpp"
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static const std::vector<Structs::ButtonPos> GridBoxes = {
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{ 25, 45, 50, 50 },
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{ 100, 45, 50, 50 },
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{ 175, 45, 50, 50 },
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{ 250, 45, 50, 50 },
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{ 325, 45, 50, 50 },
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{ 25, 105, 50, 50 },
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{ 100, 105, 50, 50 },
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{ 175, 105, 50, 50 },
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{ 250, 105, 50, 50 },
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{ 325, 105, 50, 50 },
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{ 25, 165, 50, 50 },
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{ 100, 165, 50, 50 },
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{ 175, 165, 50, 50 },
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{ 250, 165, 50, 50 },
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{ 325, 165, 50, 50 }
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};
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/* Draw the Top Grid. */
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void StoreUtils::DrawGrid() {
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if (StoreUtils::store) { // Ensure, store is not a nullptr.
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if (config->usebg() && StoreUtils::store->customBG()) {
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C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr);
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} else {
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Gui::Draw_Rect(0, 26, 400, 214, GFX::Themes[GFX::SelectedTheme].BGColor);
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}
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for (int i = 0, i2 = 0 + (StoreUtils::store->GetScreenIndx() * 5); i2 < 15 + (StoreUtils::store->GetScreenIndx() * 5) && i2 < (int)StoreUtils::entries.size(); i2++, i++) {
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/* Boxes. */
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if (i == StoreUtils::store->GetBox()) GFX::DrawBox(GridBoxes[i].x, GridBoxes[i].y, 50, 50, true);
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/* Ensure, entries is larger than the index. */
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if ((int)StoreUtils::entries.size() > i2) {
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if (StoreUtils::entries[i2]) { // Ensure, the Entry is not nullptr.
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const C2D_Image tempImg = StoreUtils::entries[i2]->GetIcon();
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const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W.
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const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H.
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C2D_DrawImageAt(tempImg, GridBoxes[i].x + 1 + offsetW, GridBoxes[i].y + 1 + offsetH, 0.5);
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/* Update Available mark. */
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if (StoreUtils::entries[i2]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, GridBoxes[i].x + 32, GridBoxes[i].y + 32);
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}
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}
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}
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}
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}
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/*
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Top Grid Logic Handle.
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Here you can..
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- Scroll through the Grid with the D-Pad.
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const int ¤tMode: Reference to the current Mode.
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int &lastMode: Reference to the last mode.
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bool &fetch: Reference to fetch.
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int &smallDelay: Reference to the small delay.
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*/
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void StoreUtils::GridLogic(int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) {
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if (StoreUtils::store) { // Ensure, store is not a nullptr.
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if (hRepeat & KEY_DOWN) {
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if (StoreUtils::store->GetBox() > 9) {
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if (StoreUtils::store->GetEntry() + 5 < (int)StoreUtils::entries.size() - 1) {
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 5);
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if (StoreUtils::entries.size() > 15) StoreUtils::store->SetScreenIndx((StoreUtils::store->GetEntry() / 5) - 2);
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} else {
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if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 1) {
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StoreUtils::store->SetEntry(StoreUtils::entries.size() - 1);
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StoreUtils::store->SetBox(10 + (StoreUtils::store->GetEntry() % 5));
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if (StoreUtils::entries.size() > 15) StoreUtils::store->SetScreenIndx((StoreUtils::store->GetEntry() / 5) - 2);
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}
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}
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} else {
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if (StoreUtils::store->GetEntry() + 5 < (int)StoreUtils::entries.size()) {
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StoreUtils::store->SetBox(StoreUtils::store->GetBox() + 5);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 5);
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}
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}
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}
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if (hRepeat & KEY_RIGHT) {
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if (StoreUtils::store->GetEntry() < (int)StoreUtils::entries.size() - 1) {
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if (StoreUtils::store->GetBox() < 14) {
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StoreUtils::store->SetBox(StoreUtils::store->GetBox() + 1);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 1);
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} else {
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StoreUtils::store->SetBox(10);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() + 1);
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StoreUtils::store->SetScreenIndx((StoreUtils::store->GetEntry() / 5) - 2);
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}
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}
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}
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if (hRepeat & KEY_LEFT) {
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if (StoreUtils::store->GetEntry() > 0) {
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if (StoreUtils::store->GetBox() > 0) {
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StoreUtils::store->SetBox(StoreUtils::store->GetBox() - 1);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 1);
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} else {
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StoreUtils::store->SetBox(4);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 1);
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StoreUtils::store->SetScreenIndx((StoreUtils::store->GetEntry() / 5));
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}
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}
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}
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if (hRepeat & KEY_UP) {
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if (StoreUtils::store->GetBox() < 5) {
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if (StoreUtils::store->GetEntry() > 4) {
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 5);
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StoreUtils::store->SetScreenIndx((StoreUtils::store->GetEntry() / 5));
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}
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} else {
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StoreUtils::store->SetBox(StoreUtils::store->GetBox() - 5);
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StoreUtils::store->SetEntry(StoreUtils::store->GetEntry() - 5);
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}
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}
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if (hDown & KEY_A) {
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fetch = true;
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smallDelay = 5;
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lastMode = currentMode;
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currentMode = 1;
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}
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}
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}
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