mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
See desc for more.
- Add WAV playback back with 10 MiB as max limit. - Some more Screenshot Menu checks.
This commit is contained in:
+6
-11
@@ -67,16 +67,10 @@ public:
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void drawThread();
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void captureThread();
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void handler(std::vector<u8>& out);
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void handler(std::string &result);
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bool done() const { return this->finished; };
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bool cancelled() const { return this->cancel; };
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bool Mode() const { return this->mode; };
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void Info(bool v) { this->displayInfo = v; };
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int selectedStore = 0, sPos = 0;
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std::vector<StoreList> stores = { };
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bool FromList = false;
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uint8_t timeout = 30;
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void List(bool v) { this->displayList = v; };
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private:
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void buffToImage();
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void finish();
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@@ -90,9 +84,10 @@ private:
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std::atomic<bool> finished = false;
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bool capturing = false;
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bool cancel = false;
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bool mode = true; // True -> Camera, False -> URL.
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bool displayInfo = false;
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bool displayList = false;
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int selectedStore = 0, sPos = 0;
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std::vector<StoreList> stores = { };
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std::vector<u8> out;
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};
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/*
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@@ -55,7 +55,7 @@ private:
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std::vector<std::string> dwnldList, dwnldSizes;
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bool initialized = false, fetchDown = false, showMarks = false, showSettings = false,
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ascending = false, updateFilter = false, screenshotFetch = false;
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ascending = false, updateFilter = false, screenshotFetch = false, canDisplay = false;
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int storeMode = 0, marks = 0, markIndex = 0, sPage = 0, lMode = 0, sSelection = 0,
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lastMode = 0, smallDelay = 0, sPos = 0, screenshotIndex = 0, sSize = 0, zoom = 0;
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@@ -71,8 +71,8 @@ namespace StoreUtils {
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void DrawCredits();
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/* Screenshot menu. */
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void DrawScreenshotMenu(const C2D_Image &img, const int sIndex, const bool sFetch, const int screenshotSize, const std::string &name, const int zoom);
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void ScreenshotMenu(C2D_Image &img, int &sIndex, bool &sFetch, int &storeMode, const int screenshotSize, int &zoom);
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void DrawScreenshotMenu(const C2D_Image &img, const int sIndex, const bool sFetch, const int screenshotSize, const std::string &name, const int zoom, const bool canDisplay);
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void ScreenshotMenu(C2D_Image &img, int &sIndex, bool &sFetch, int &storeMode, const int screenshotSize, int &zoom, bool &canDisplay);
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/* Settings. */
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void DrawSettings(int page, int selection, int sPos);
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@@ -0,0 +1,47 @@
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_UPDATER_SOUND_HPP
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#define _UNIVERSAL_UPDATER_SOUND_HPP
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#include <3ds.h>
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#include <string>
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class Sound {
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public:
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Sound(const std::string &path, const int channel = 1, const bool toloop = true);
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~Sound();
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void play();
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void stop();
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private:
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u32 dataSize;
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bool good = true;
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ndspWaveBuf waveBuf;
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u8 *data = nullptr;
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int chnl;
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};
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#endif
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