Add Fade effects.

Also change me to `SuperSaiyajinStackie`.

Also update for latest Universal-Core changes.
This commit is contained in:
StackZ
2020-05-27 13:49:37 +02:00
parent 6e085dddcb
commit 779a7c6479
29 changed files with 267 additions and 126 deletions
+9 -7
View File
@@ -39,7 +39,7 @@ const std::vector<std::string> Translators = {
"lemonnade0",
"Pk11",
"Roby Spia",
"StackZ",
"SuperSaiyajinStackie",
"XDgierman",
"YoSoy"
};
@@ -66,15 +66,15 @@ const std::vector<std::string> UniversalTeam = {
"FlameKat53",
"Pk11",
"RocketRobz",
"StackZ",
"SuperSaiyajinStackie",
"TotallyNotGuy"
};
// Script Page 3.
const std::vector<std::string> ScriptCreators = {
"DualBladedKirito", "Glazed_Belmont", "Pk11", "StackZ", "The Conceptionist", "YoSoy"
"cooolgamer", "DualBladedKirito", "Glazed_Belmont", "Pk11", "SuperSaiyajinStackie", "The Conceptionist", "YoSoy"
};
const std::vector<std::string> ScriptAmount = {"1", "1", "1", "5", "10", "1 | 2"};
const std::vector<std::string> ScriptAmount = {"1", "1", "1", "1", "5", "10", "1 | 2"};
void Credits::Draw(void) const {
std::string title = "Universal-Updater - ";
@@ -87,8 +87,8 @@ void Credits::Draw(void) const {
Gui::DrawStringCentered(0, 2, 0.7f, Config::TxtColor, title, 400);
}
Gui::DrawStringCentered(0, 30, 0.7f, Config::TxtColor, Lang::get("DEVELOPED_BY"), 390);
Gui::DrawStringCentered(0, 70, 0.7f, Config::TxtColor, Lang::get("MAIN_DEV"), 390);
GFX::DrawSprite(sprites_stackZ_idx, 5, 85);
Gui::DrawStringCentered(0, 60, 0.7f, Config::TxtColor, Lang::get("MAIN_DEV"), 390);
GFX::DrawSprite(sprites_stackie_idx, 5, 85);
GFX::DrawSprite(sprites_universal_core_idx, 200, 110);
std::string currentVersion = Lang::get("CURRENT_VERSION");
currentVersion += V_STRING;
@@ -97,7 +97,9 @@ void Credits::Draw(void) const {
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(0, 0, 0, 190));
GFX::DrawSprite(sprites_discord_idx, 115, 35);
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
DrawBottom();
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
}
void Credits::DrawBottom(void) const {
@@ -211,7 +213,7 @@ void Credits::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
}
if (hDown & KEY_B) {
Gui::screenBack();
Gui::screenBack(Config::fading);
return;
}