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https://github.com/DarkStore-3DS/DarkStore.git
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UniStore list and screenshots (#54)
* Initial push. * Fix png loading * Remove unneeded casts * Push my progress. * Improve screenshot display * Hopefully last commit here before merge? Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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/*
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Draw the Screenshot menu.
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const C2D_Image &img: The C2D_Image of the screenshot.
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const int sIndex: The Screenshot index.
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const bool sFetch: If fetching screenshots or not.
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const int screenshotSize: The screenshot amount.
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const std::string &name: The name of the screenshot.
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const int zoom: The zoom level, zoom out, 1x scale, or zoom in.
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*/
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void StoreUtils::DrawScreenshotMenu(const C2D_Image &img, const int sIndex, const bool sFetch, const int screenshotSize, const std::string &name, const int zoom) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 240, BG_COLOR);
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if (screenshotSize > 0) {
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float scale = 1.0f;
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if (zoom == 0) {
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scale = std::min(1.0f, std::min(400.0f / img.subtex->width, 240.0f / img.subtex->height));
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if (img.tex) C2D_DrawImageAt(img, (400 - img.subtex->width * scale) / 2, (240 - img.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
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} else {
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// Create new C2D_Image with smaller subtex
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C2D_Image top = img;
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if (img.subtex->height > 240)
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top.subtex = new Tex3DS_SubTexture({img.subtex->width, (u16)(img.subtex->height / 2), img.subtex->left, img.subtex->top, img.subtex->right, 1.0f - (img.subtex->height / 2 / 512.0f)});
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// If zoom == 2, then zoom in to fit the screen
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if (zoom == 2)
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scale = std::min(400.0f / top.subtex->width, 240.0f / top.subtex->height);
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if (top.tex) C2D_DrawImageAt(top, (400 - top.subtex->width * scale) / 2, (240 - top.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
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// Only delete if new
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if (top.subtex->height > 240)
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delete top.subtex;
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}
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GFX::DrawBottom();
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/* Bottom. */
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if (zoom > 0 && img.subtex->height * scale > 240) {
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C2D_Image bottom = img;
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bottom.subtex = new Tex3DS_SubTexture({img.subtex->width, (u16)(img.subtex->height / 2), img.subtex->left, img.subtex->bottom + (img.subtex->height / 2 / 512.0f), img.subtex->right, img.subtex->bottom});
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if (bottom.tex) C2D_DrawImageAt(bottom, (320 - bottom.subtex->width * scale) / 2, (240 - bottom.subtex->height * scale) / 2, 0.5f, nullptr, scale, scale);
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delete bottom.subtex;
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} else {
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Gui::Draw_Rect(0, 215, 320, 25, BAR_COLOR);
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Gui::Draw_Rect(0, 214, 320, 1, BAR_OUTL_COLOR);
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Gui::DrawStringCentered(0, 220, 0.5f, TEXT_COLOR, Lang::get("SCREENSHOT_INSTRUCTIONS"), 310, 0, font);
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char screenshots[0x100];
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snprintf(screenshots, sizeof(screenshots), Lang::get("SCREENSHOT").c_str(), sIndex + 1, screenshotSize);
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Gui::DrawStringCentered(0, 2, 0.6f, WHITE, screenshots, 310, 0, font);
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Gui::DrawStringCentered(0, 40, 0.6f, WHITE, name, 310, 0, font);
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}
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} else {
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GFX::DrawBottom();
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Gui::DrawStringCentered(0, 2, 0.6f, WHITE, Lang::get("NO_SCREENSHOTS_AVAILABLE"), 310);
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}
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}
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/*
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Screenshot Menu handle.
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C2D_Image &img: The C2D_Image of the screenshot.
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int &sIndex: The Screenshot index.
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bool &sFetch: If fetching screenshots or not.
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const int screenshotSize: The screenshot amount.
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int &zoom: The zoom level, zoom out, 1x scale, or zoom in.
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*/
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void StoreUtils::ScreenshotMenu(C2D_Image &img, int &sIndex, bool &sFetch, int &storeMode, const int screenshotSize, int &zoom) {
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if (hDown & KEY_B) {
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zoom = false;
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sIndex = 0;
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storeMode = 0; // Go back to EntryInfo.
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}
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if (hDown & KEY_RIGHT) {
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if (sIndex < screenshotSize - 1) {
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sIndex++;
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sFetch = true;
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}
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}
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if (hDown & KEY_DOWN && zoom > 0) zoom--;
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if (hDown & KEY_UP && zoom < 2) zoom++;
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if (hDown & KEY_LEFT) {
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if (sIndex > 0) {
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sIndex--;
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sFetch = true;
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}
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}
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}
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