Next progress.

- Added a Toggle Menu for auto updates.

- Left / Right can now scroll on grid to the last / next row.

- Check on MainScreen constructor, if UniStore is valid. If not, download Universal-DB, if not found.

- Reworked the menus some bit.

- Update Screenshots.
This commit is contained in:
StackZ
2020-10-31 05:00:20 +01:00
parent 6aec8dac77
commit 7f3f859194
34 changed files with 202 additions and 109 deletions
+20 -24
View File
@@ -55,16 +55,17 @@ void GFX::DrawBottom() {
const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
const uint32_t &clr: (Optional) The color of the inside of the box.
*/
void GFX::drawBox(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const uint32_t &clr) {
static constexpr int w = 1;
const uint32_t outlineColor = selected ? BOX_SELECTED_COLOR : BOX_UNSELECTED_COLOR; // Get Selected | Unselected color.
void GFX::DrawBox(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const uint32_t &clr) {
Gui::Draw_Rect(xPos, yPos, width, height, BOX_INSIDE_COLOR); // Draw middle BG.
Gui::Draw_Rect(xPos, yPos, width, height, clr); // Draw middle BG.
if (selected) {
static constexpr int depth = 2;
Gui::Draw_Rect(xPos, yPos, width, w, outlineColor); // Top.
Gui::Draw_Rect(xPos, yPos + w, w, height - 2 * w, outlineColor); // Left.
Gui::Draw_Rect(xPos + width - w, yPos + w, w, height - 2 * w, outlineColor); // Right.
Gui::Draw_Rect(xPos, yPos + height - w, width, w, outlineColor); // Bottom.
Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, BOX_SELECTED_COLOR); // Top.
Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Left.
Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Right.
Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, BOX_SELECTED_COLOR); // Bottom.
}
}
extern C2D_SpriteSheet sprites;
@@ -82,22 +83,6 @@ void GFX::DrawSprite(const int &img, const int &x, const int &y, const float &Sc
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
/*
Draw a button (actually the box) with a centered string in it.
const float &xPos: Const Reference to the X-Position where to draw the box.
const float &yPos: Const Reference to the Y-Position where to draw the box.
const float &width: Const Reference to the Width of the button.
const float &height: Const Reference to the Height of the button.
const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
const std::string &Text: Const Reference of the Text which should be drawn.
*/
void GFX::DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text) {
drawBox(xPos, yPos, width, height, selected);
Gui::DrawStringCentered(xPos - 160 + (width / 2), yPos + (height / 2) - (Gui::GetStringHeight(0.4f, Text) / 2), 0.4f, TEXT_COLOR, Text, width - 4, height - 4);
}
/*
Draw the checkbox.
@@ -107,4 +92,15 @@ void GFX::DrawButton(const float &xPos, const float &yPos, const float &width, c
*/
void GFX::DrawCheckbox(const float &xPos, const float &yPos, const bool &selected) {
GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
}
/*
Draw the toggle box.
float xPos: The X-Position where to draw the toggle.
float yPos: The Y-Position where to draw the toggle.
bool toggled: If toggled or not.
*/
void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
}