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Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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@@ -27,24 +27,55 @@
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#ifndef _UNIVERSAL_UPDATER_GFX_HPP
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#define _UNIVERSAL_UPDATER_GFX_HPP
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#include "colorHelper.hpp"
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#include "gui.hpp"
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#include "common.hpp"
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#include "sprites.h"
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#include <citro2d.h>
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#include <string>
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extern std::unique_ptr<Config> config;
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/*
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Define all used Colors, for easier changes.
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*/
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/* Standard Colors. */
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#define WHITE C2D_Color32(255, 255, 255, 255)
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#define BLACK C2D_Color32(0, 0, 0, 255)
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#define TRANSPARENT C2D_Color32(0, 0, 0, 0)
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#define DIM_COLOR C2D_Color32(0, 0, 0, 190)
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/* Bar, Text, BG Colors. */
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#define TEXT_COLOR WHITE
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#define BAR_COLOR C2D_Color32(50, 73, 98, 255)
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#define BAR_OUTL_COLOR C2D_Color32(25, 30, 53, 255)
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#define BG_COLOR C2D_Color32(38, 44, 77, 255)
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/* Progressbar Colors. */
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#define PROGRESSBAR_OUT_COLOR BLACK
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#define PROGRESSBAR_IN_COLOR WHITE
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/* Entry Colors. */
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#define ENTRY_BAR_COLOR BAR_COLOR
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#define ENTRY_BAR_OUTL_COLOR BAR_OUTL_COLOR
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/* Entry Box Colors. */
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#define BOX_INSIDE_COLOR C2D_Color32(49, 49, 49, 255)
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#define BOX_SELECTED_COLOR C2D_Color32(240, 0, 0, 255)
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#define BOX_UNSELECTED_COLOR BLACK
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/* Search Menu Colors. */
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#define SEARCH_BAR_COLOR C2D_Color32(51, 75, 102, 255)
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#define SEARCH_BAR_OUTL_COLOR BAR_OUTL_COLOR
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/* Sidebar Colors. */
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#define SIDEBAR_SELECTED_COLOR C2D_Color32(108, 130, 155, 255)
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#define SIDEBAR_UNSELECTED_COLOR C2D_Color32(77, 101, 128, 255)
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namespace GFX {
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// Basic GUI.
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void DrawTop(void);
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void DrawBottom(void);
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// Draw arrow.
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void DrawArrow(int x, int y, float rotation = 0, int arrowSprite = 0);
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// Draw Sprites.
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void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawSpriteBlend(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawButton(int x, int y, std::string ButtonText = "", u32 color = config->buttonColor());
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void TextFormatted(float x, float y, float size, const char *format, ...);
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}
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void DrawBottom();
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void DrawSprite(const int &img, const int &x, const int &y, const float &ScaleX = 1, const float &ScaleY = 1);
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void drawBox(const float &xPos, const float &yPos, const float &width = 50, const float &height = 50, const bool &selected = false, const uint32_t &clr = BOX_INSIDE_COLOR);
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void DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text = "");
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void DrawCheckbox(const float &xPos, const float &yPos, const bool &selected);
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};
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#endif
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