mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
This commit is contained in:
+64
-65
@@ -27,85 +27,84 @@
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#include "common.hpp"
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#include "gfx.hpp"
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extern std::unique_ptr<Config> config;
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extern bool isScriptSelected;
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extern u32 barColor, bgTopColor, bgBottomColor, TextColor;
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/*
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Draw the base top screen.
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*/
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void GFX::DrawTop(void) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, isScriptSelected ? barColor : config->barColor());
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Gui::Draw_Rect(0, 25, 400, 190, isScriptSelected ? bgTopColor : config->topBG());
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Gui::Draw_Rect(0, 215, 400, 25, isScriptSelected ? barColor : config->barColor());
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if (config->useBars()) {
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DrawSprite(sprites_top_screen_top_idx, 0, 0);
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DrawSprite(sprites_top_screen_bot_idx, 0, 215);
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}
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Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR);
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Gui::Draw_Rect(0, 25, 400, 215, BG_COLOR);
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Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR);
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}
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void GFX::DrawBottom(void) {
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/*
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Draw the base bottom screen.
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*/
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void GFX::DrawBottom() {
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 25, isScriptSelected ? barColor : config->barColor());
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Gui::Draw_Rect(0, 25, 320, 190, isScriptSelected ? bgBottomColor : config->bottomBG());
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Gui::Draw_Rect(0, 215, 320, 25, isScriptSelected ? barColor : config->barColor());
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if (config->useBars()) {
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DrawSprite(sprites_bottom_screen_top_idx, 0, 0);
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DrawSprite(sprites_bottom_screen_bot_idx, 0, 215);
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}
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Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR);
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}
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/*
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Draw the box.
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const float &xPos: Const Reference to the X-Position where to draw the box.
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const float &yPos: Const Reference to the Y-Position where to draw the box.
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const float &width: Const Reference to the Width of the button.
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const float &height: Const Reference to the Height of the button.
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const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
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const uint32_t &clr: (Optional) The color of the inside of the box.
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*/
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void GFX::drawBox(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const uint32_t &clr) {
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static constexpr int w = 1;
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const uint32_t outlineColor = selected ? BOX_SELECTED_COLOR : BOX_UNSELECTED_COLOR; // Get Selected | Unselected color.
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Gui::Draw_Rect(xPos, yPos, width, height, clr); // Draw middle BG.
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Gui::Draw_Rect(xPos, yPos, width, w, outlineColor); // Top.
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Gui::Draw_Rect(xPos, yPos + w, w, height - 2 * w, outlineColor); // Left.
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Gui::Draw_Rect(xPos + width - w, yPos + w, w, height - 2 * w, outlineColor); // Right.
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Gui::Draw_Rect(xPos, yPos + height - w, width, w, outlineColor); // Bottom.
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}
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extern C2D_SpriteSheet sprites;
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void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
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/*
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Draw a Sprite of the sprites SpriteSheet.
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const int &img: Const Reference to the Image index.
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const int &x: Const Reference to the X-Position where to draw.
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const int &y: Const Reference to the Y-Position where to draw.
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const float &ScaleX: (Optional) Const Reference to the X-Scale of the Sprite. (1 by default)
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const float &ScaleY: (Optional) Const Reference to the Y-Scale of the Sprite. (1 by default)
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*/
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void GFX::DrawSprite(const int &img, const int &x, const int &y, const float &ScaleX, const float &ScaleY) {
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Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
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}
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void GFX::DrawSpriteBlend(int img, int x, int y, float ScaleX, float ScaleY) {
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_TopRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_BotLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_BotRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
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/*
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Draw a button (actually the box) with a centered string in it.
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, y, 0.5f, &tint, ScaleX, ScaleY);
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const float &xPos: Const Reference to the X-Position where to draw the box.
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const float &yPos: Const Reference to the Y-Position where to draw the box.
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const float &width: Const Reference to the Width of the button.
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const float &height: Const Reference to the Height of the button.
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const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
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const std::string &Text: Const Reference of the Text which should be drawn.
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*/
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void GFX::DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text) {
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drawBox(xPos, yPos, width, height, selected);
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Gui::DrawStringCentered(xPos - 160 + (width / 2), yPos + (height / 2) - (Gui::GetStringHeight(0.4f, Text) / 2), 0.4f, TEXT_COLOR, Text, width - 4, height - 4);
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}
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void GFX::DrawArrow(int x, int y, float rotation, int arrowSprite) {
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C2D_Sprite sprite;
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_TopRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_BotLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
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C2D_SetImageTint(&tint, C2D_BotRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
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/*
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Draw the checkbox.
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if (arrowSprite == 0) {
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C2D_SpriteFromSheet(&sprite, sprites, sprites_arrow_idx);
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} else {
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C2D_SpriteFromSheet(&sprite, sprites, sprites_side_arrow_idx);
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}
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C2D_SpriteRotateDegrees(&sprite, rotation);
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C2D_SpriteSetPos(&sprite, x, y);
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C2D_SpriteSetDepth(&sprite, 0.5);
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C2D_DrawSpriteTinted(&sprite, &tint);
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}
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// Draw a Button and draw Text on it.
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void GFX::DrawButton(int x, int y, std::string ButtonText, u32 color) {
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, color, 0.5);
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C2D_SetImageTint(&tint, C2D_TopRight, color, 0.5);
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C2D_SetImageTint(&tint, C2D_BotLeft, color, 0.5);
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C2D_SetImageTint(&tint, C2D_BotRight, color, 0.5);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, sprites_button_idx), x, y, 0.5f, &tint);
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Gui::DrawStringCentered(- (158/2) + x, y + (61/2) - (Gui::GetStringHeight(0.6f, ButtonText) / 2), 0.6f, isScriptSelected ? TextColor : config->textColor(), ButtonText, 145, 30);
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}
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void GFX::TextFormatted(float x, float y, float size, const char *format, ...) {
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char str[512];
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va_list va;
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va_start(va, format);
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vsnprintf(str, 512, format, va);
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va_end(va);
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char * Text = strtok(str, "\n");
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Gui::DrawStringCentered(x, y, size, isScriptSelected ? TextColor : config->textColor(), Text);
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const float &xPos: Const Reference to the X-Position where to draw the box.
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const float &yPos: Const Reference to the Y-Position where to draw the box.
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const bool &selected: Const Reference, checked or not.
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*/
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void GFX::DrawCheckbox(const float &xPos, const float &yPos, const bool &selected) {
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GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
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}
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@@ -1,97 +0,0 @@
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "config.hpp"
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#include "gfx.hpp"
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#include "keyboard.hpp"
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#include "screenCommon.hpp"
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extern std::unique_ptr<Config> config;
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std::string Input::setkbdString(uint maxLength, std::string Text) {
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C3D_FrameEnd(0);
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SwkbdState state;
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swkbdInit(&state, SWKBD_TYPE_NORMAL, 2, maxLength);
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char temp[maxLength] = {0};
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swkbdSetHintText(&state, Text.c_str());
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swkbdSetValidation(&state, SWKBD_NOTBLANK_NOTEMPTY, SWKBD_FILTER_PROFANITY, 0);
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SwkbdButton ret = swkbdInputText(&state, temp, sizeof(temp));
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temp[maxLength-1] = '\0';
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if (ret == SWKBD_BUTTON_CONFIRM) {
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return temp;
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}
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return "";
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}
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int Input::setInt(int maxValue, std::string Text) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, config->useBars() ? 0 : 2, 0.7f, config->textColor(), Text, 400);
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C3D_FrameEnd(0);
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SwkbdState state;
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swkbdInit(&state, SWKBD_TYPE_NUMPAD, 2, 3);
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swkbdSetFeatures(&state, SWKBD_FIXED_WIDTH);
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swkbdSetValidation(&state, SWKBD_NOTBLANK_NOTEMPTY, 0, 0);
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char input[4] = {0};
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SwkbdButton ret = swkbdInputText(&state, input, sizeof(input));
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input[3] = '\0';
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if (ret == SWKBD_BUTTON_CONFIRM) {
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return (int)std::min(std::stoi(input), maxValue);
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} else {
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return -1;
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}
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return -1;
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}
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std::uint8_t Input::setu8(std::string Text) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, config->useBars() ? 0 : 2, 0.7f, config->textColor(), Text, 400);
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C3D_FrameEnd(0);
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SwkbdState state;
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swkbdInit(&state, SWKBD_TYPE_NUMPAD, 2, 3);
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swkbdSetFeatures(&state, SWKBD_FIXED_WIDTH);
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swkbdSetValidation(&state, SWKBD_NOTBLANK_NOTEMPTY, 0, 0);
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char input[4] = {0};
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SwkbdButton ret = swkbdInputText(&state, input, sizeof(input));
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input[3] = '\0';
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if (ret == SWKBD_BUTTON_CONFIRM) {
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return (u8)std::min(std::stoi(input), 255);
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} else {
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return -1;
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}
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return -1;
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}
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+65
-59
@@ -27,90 +27,96 @@
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#include "common.hpp"
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#include "msg.hpp"
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extern std::unique_ptr<Config> config;
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extern bool isScriptSelected;
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/*
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Displays just a message until the next draw frame.
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extern u32 barColor, bgTopColor, bgBottomColor, TextColor;
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// I do not think we need that at all.
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void Msg::DisplayStartMSG() {
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const std::string &Text: The Message, which should be displayed.
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*/
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void Msg::DisplayMsg(const std::string &Text) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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C2D_TargetClear(Bottom, BLACK);
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, config->barColor());
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Gui::Draw_Rect(0, 25, 400, 190, config->topBG());
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Gui::Draw_Rect(0, 215, 400, 25, config->barColor());
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Gui::DrawStringCentered(0, 2, 0.7f, config->textColor(), Lang::get("STARTING_UNIVERSAL_UPDATER"));
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 25, config->barColor());
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Gui::Draw_Rect(0, 25, 320, 190, config->topBG());
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Gui::Draw_Rect(0, 215, 320, 25, config->barColor());
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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C3D_FrameEnd(0);
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}
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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void Msg::DisplayMsg(std::string text) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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C2D_TargetClear(Bottom, BLACK);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, (240-Gui::GetStringHeight(0.6f, text))/2, 0.6f, isScriptSelected ? TextColor : config->textColor(), text, 395, 70);
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Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, Text)) / 2, 0.6f, TEXT_COLOR, Text, 395, 100);
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GFX::DrawBottom();
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C3D_FrameEnd(0);
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}
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void Msg::DisplayWarnMsg(std::string Text) {
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/*
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Displays a warn message for 3 seconds.
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const std::string &Text: The Message, which should be displayed.
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*/
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void Msg::DisplayWarnMsg(const std::string &Text) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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C2D_TargetClear(Bottom, BLACK);
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, 1, 0.6f, isScriptSelected ? TextColor : config->textColor(), Text, 400);
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Gui::DrawStringCentered(0, 1, 0.6f, TEXT_COLOR, Text, 400);
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GFX::DrawBottom();
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C3D_FrameEnd(0);
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for (int i = 0; i < 60*3; i++) {
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for (int i = 0; i < 60 * 3; i++) {
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gspWaitForVBlank();
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}
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}
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/*
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Display a Message, which needs to be confirmed with A/B.
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const std::vector<Structs::ButtonPos> promptBtn = {
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{10, 100, 140, 35}, // Yes.
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{170, 100, 140, 35} // No.
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};
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extern touchPosition touch;
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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// Display a Message, which needs to be confirmed with A/B.
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bool Msg::promptMsg(std::string promptMsg) {
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const std::string &promptMsg: The Message, which should be displayed.
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*/
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bool Msg::promptMsg(const std::string &promptMsg) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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C2D_TargetClear(Bottom, BLACK);
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C2D_TargetClear(Top, TRANSPARENT);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, (240-Gui::GetStringHeight(0.6f, promptMsg))/2, 0.6f, isScriptSelected ? TextColor : config->textColor(), promptMsg, 395, 70);
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Gui::DrawStringCentered(0, 217, 0.72f, isScriptSelected ? TextColor : config->textColor(), Lang::get("CONFIRM_OR_CANCEL"), 400);
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GFX::DrawBottom();
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Gui::Draw_Rect(10, 100, 140, 35, isScriptSelected ? barColor : config->barColor());
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Gui::Draw_Rect(170, 100, 140, 35, isScriptSelected ? barColor : config->barColor());
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Gui::DrawString((320-Gui::GetStringWidth(0.6f, Lang::get("YES")))/2-150+70, 110, 0.6f, isScriptSelected ? TextColor : config->textColor(), Lang::get("YES"), 140);
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Gui::DrawString((320-Gui::GetStringWidth(0.6f, Lang::get("NO")))/2+150-70, 110, 0.6f, isScriptSelected ? TextColor : config->textColor(), Lang::get("NO"), 140);
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Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
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Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
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Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, promptMsg)) / 2, 0.6f, TEXT_COLOR, promptMsg, 395, 100);
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Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("CONFIRM_OR_CANCEL"), 400);
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C3D_FrameEnd(0);
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|
||||
for (int i = 0; i < 20; i++) gspWaitForVBlank();
|
||||
while(1) {
|
||||
gspWaitForVBlank();
|
||||
hidScanInput();
|
||||
hidTouchRead(&touch);
|
||||
if ((hidKeysDown() & KEY_A) || (hidKeysDown() & KEY_TOUCH && touching(touch, promptBtn[0]))) {
|
||||
return true;
|
||||
} else if ((hidKeysDown() & KEY_B) || (hidKeysDown() & KEY_TOUCH && touching(touch, promptBtn[1]))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hidKeysDown() & KEY_A) return true;
|
||||
else if (hidKeysDown() & KEY_B) return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Display a message, which can be "confirmed" with any key.
|
||||
|
||||
const std::string &msg: The message which should be displayed.
|
||||
*/
|
||||
void Msg::waitMsg(const std::string &msg) {
|
||||
bool doOut = false;
|
||||
|
||||
Gui::clearTextBufs();
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(Top, TRANSPARENT);
|
||||
|
||||
GFX::DrawTop();
|
||||
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, msg)) / 2, 0.6f, TEXT_COLOR, msg, 395, 100);
|
||||
|
||||
Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
|
||||
Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
|
||||
Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("KEY_CONTINUE"), 400);
|
||||
C3D_FrameEnd(0);
|
||||
|
||||
for (int i = 0; i < 20; i++) gspWaitForVBlank();
|
||||
while(!doOut) {
|
||||
hidScanInput();
|
||||
|
||||
if (hidKeysDown()) doOut = !doOut;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user