Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)

* No Nightlies for the Full-Rewrite.

* Initial push, i guess.

* Forgot to push the Test UniStore + T3X...

* Use C2D flags for wrapping and centering

* gitignore t3x correctly

* Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now.

* Is functional now.

* *More special checks and work.*

* const <typename T> &.

* Universal-DB, not Universal DB.

* Derp.

* Make 3DSX, NDS & Archive path configurable.

* Last fixes + Fade out screen on exit.

* See Desc. for more.

- Add QR Code scan for downloading UniStores.
- Add new Graphics.
- Some fixes + improvements.

* Fix search filtering, re-sort after search

* Fix update check

* Clear search items with X, not just reset results

* The next progress.

* PLEASE tell me, this is the only error..

Co-authored-by: Pk11 <epicpkmn11@outlook.com>
This commit is contained in:
StackZ
2020-10-30 03:31:20 +01:00
committed by GitHub
parent 5d38c98698
commit 913475eabf
142 changed files with 13937 additions and 14588 deletions
+65 -59
View File
@@ -27,90 +27,96 @@
#include "common.hpp"
#include "msg.hpp"
extern std::unique_ptr<Config> config;
extern bool isScriptSelected;
/*
Displays just a message until the next draw frame.
extern u32 barColor, bgTopColor, bgBottomColor, TextColor;
// I do not think we need that at all.
void Msg::DisplayStartMSG() {
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, config->barColor());
Gui::Draw_Rect(0, 25, 400, 190, config->topBG());
Gui::Draw_Rect(0, 215, 400, 25, config->barColor());
Gui::DrawStringCentered(0, 2, 0.7f, config->textColor(), Lang::get("STARTING_UNIVERSAL_UPDATER"));
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 25, config->barColor());
Gui::Draw_Rect(0, 25, 320, 190, config->topBG());
Gui::Draw_Rect(0, 215, 320, 25, config->barColor());
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
C3D_FrameEnd(0);
}
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
void Msg::DisplayMsg(std::string text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240-Gui::GetStringHeight(0.6f, text))/2, 0.6f, isScriptSelected ? TextColor : config->textColor(), text, 395, 70);
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, Text)) / 2, 0.6f, TEXT_COLOR, Text, 395, 100);
GFX::DrawBottom();
C3D_FrameEnd(0);
}
void Msg::DisplayWarnMsg(std::string Text) {
/*
Displays a warn message for 3 seconds.
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayWarnMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, 1, 0.6f, isScriptSelected ? TextColor : config->textColor(), Text, 400);
Gui::DrawStringCentered(0, 1, 0.6f, TEXT_COLOR, Text, 400);
GFX::DrawBottom();
C3D_FrameEnd(0);
for (int i = 0; i < 60*3; i++) {
for (int i = 0; i < 60 * 3; i++) {
gspWaitForVBlank();
}
}
/*
Display a Message, which needs to be confirmed with A/B.
const std::vector<Structs::ButtonPos> promptBtn = {
{10, 100, 140, 35}, // Yes.
{170, 100, 140, 35} // No.
};
extern touchPosition touch;
extern bool touching(touchPosition touch, Structs::ButtonPos button);
// Display a Message, which needs to be confirmed with A/B.
bool Msg::promptMsg(std::string promptMsg) {
const std::string &promptMsg: The Message, which should be displayed.
*/
bool Msg::promptMsg(const std::string &promptMsg) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, BLACK);
C2D_TargetClear(Bottom, BLACK);
C2D_TargetClear(Top, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240-Gui::GetStringHeight(0.6f, promptMsg))/2, 0.6f, isScriptSelected ? TextColor : config->textColor(), promptMsg, 395, 70);
Gui::DrawStringCentered(0, 217, 0.72f, isScriptSelected ? TextColor : config->textColor(), Lang::get("CONFIRM_OR_CANCEL"), 400);
GFX::DrawBottom();
Gui::Draw_Rect(10, 100, 140, 35, isScriptSelected ? barColor : config->barColor());
Gui::Draw_Rect(170, 100, 140, 35, isScriptSelected ? barColor : config->barColor());
Gui::DrawString((320-Gui::GetStringWidth(0.6f, Lang::get("YES")))/2-150+70, 110, 0.6f, isScriptSelected ? TextColor : config->textColor(), Lang::get("YES"), 140);
Gui::DrawString((320-Gui::GetStringWidth(0.6f, Lang::get("NO")))/2+150-70, 110, 0.6f, isScriptSelected ? TextColor : config->textColor(), Lang::get("NO"), 140);
Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, promptMsg)) / 2, 0.6f, TEXT_COLOR, promptMsg, 395, 100);
Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("CONFIRM_OR_CANCEL"), 400);
C3D_FrameEnd(0);
for (int i = 0; i < 20; i++) gspWaitForVBlank();
while(1) {
gspWaitForVBlank();
hidScanInput();
hidTouchRead(&touch);
if ((hidKeysDown() & KEY_A) || (hidKeysDown() & KEY_TOUCH && touching(touch, promptBtn[0]))) {
return true;
} else if ((hidKeysDown() & KEY_B) || (hidKeysDown() & KEY_TOUCH && touching(touch, promptBtn[1]))) {
return false;
}
if (hidKeysDown() & KEY_A) return true;
else if (hidKeysDown() & KEY_B) return false;
}
}
/*
Display a message, which can be "confirmed" with any key.
const std::string &msg: The message which should be displayed.
*/
void Msg::waitMsg(const std::string &msg) {
bool doOut = false;
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, msg)) / 2, 0.6f, TEXT_COLOR, msg, 395, 100);
Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("KEY_CONTINUE"), 400);
C3D_FrameEnd(0);
for (int i = 0; i < 20; i++) gspWaitForVBlank();
while(!doOut) {
hidScanInput();
if (hidKeysDown()) doOut = !doOut;
}
}