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Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "gfx.hpp"
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#include "keyboard.hpp"
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#include "screenCommon.hpp"
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/*
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Return a string of the keyboard.
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const uint &maxLength: Const Reference to the max length.
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const std::string &Text: Const Reference to the Text.
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*/
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std::string Input::setkbdString(const uint &maxLength, const std::string &Text) {
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C3D_FrameEnd(0); // Needed, so the system will not freeze.
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SwkbdState state;
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swkbdInit(&state, SWKBD_TYPE_NORMAL, 2, maxLength);
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char temp[maxLength] = { 0 };
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swkbdSetHintText(&state, Text.c_str());
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swkbdSetValidation(&state, SWKBD_NOTBLANK_NOTEMPTY, SWKBD_FILTER_PROFANITY, 0);
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SwkbdButton ret = swkbdInputText(&state, temp, maxLength);
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temp[maxLength - 1] = '\0';
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return (ret == SWKBD_BUTTON_CONFIRM ? temp : "");
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}
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