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Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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@@ -0,0 +1,175 @@
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "storeUtils.hpp"
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#include "structs.hpp"
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static const std::vector<Structs::ButtonPos> GridBoxes = {
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{25, 45, 50, 50},
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{100, 45, 50, 50},
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{175, 45, 50, 50},
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{250, 45, 50, 50},
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{325, 45, 50, 50},
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{25, 105, 50, 50},
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{100, 105, 50, 50},
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{175, 105, 50, 50},
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{250, 105, 50, 50},
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{325, 105, 50, 50},
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{25, 165, 50, 50},
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{100, 165, 50, 50},
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{175, 165, 50, 50},
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{250, 165, 50, 50},
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{325, 165, 50, 50}
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};
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/*
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Draw the Top Grid.
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const std::unique_ptr<Store> &store: Const Reference to the Store class.
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const std::vector<std::unique_ptr<StoreEntry>> &entries: Const Reference to the StoreEntries.
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*/
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void StoreUtils::DrawGrid(const std::unique_ptr<Store> &store, const std::vector<std::unique_ptr<StoreEntry>> &entries) {
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if (store) { // Ensure, store is not a nullptr.
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for (int i = 0, i2 = 0 + (store->GetScreenIndx() * 5); i2 < 15 + (store->GetScreenIndx() * 5) && i2 < (int)entries.size(); i2++, i++) {
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/* Boxes. */
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if (i == store->GetBox()) {
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GFX::drawBox(GridBoxes[i].x, GridBoxes[i].y, 50, 50, true);
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} else {
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GFX::drawBox(GridBoxes[i].x, GridBoxes[i].y, 50, 50, false);
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}
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/* Ensure, entries is larger than the index. */
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if ((int)entries.size() > i2) {
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if (entries[i2]) { // Ensure, the Entry is not nullptr.
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const C2D_Image tempImg = entries[i2]->GetIcon();
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const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W.
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const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H.
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C2D_DrawImageAt(tempImg, GridBoxes[i].x + 1 + offsetW, GridBoxes[i].y + 1 + offsetH, 0.5);
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/* Update Available mark. */
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if (entries[i2]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, GridBoxes[i].x + 32, GridBoxes[i].y + 32);
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}
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}
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}
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}
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}
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/*
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Top Grid Logic Handle.
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Here you can..
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- Scroll through the Grid with the D-Pad.
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u32 hDown: The hidKeysDown() variable.
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u32 hHeld: The hidKeysHeld() variable.
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touchPosition touch: The TouchPosition variable.
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std::unique_ptr<Store> &store: Reference to the Store class.
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std::vector<std::unique_ptr<StoreEntry>> &entries: Reference to the StoreEntries.
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const int ¤tMode: Reference to the current Mode.
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int &lastMode: Reference to the last mode.
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bool &fetch: Reference to fetch.
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int &smallDelay: Reference to the small delay.
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*/
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void StoreUtils::GridLogic(u32 hDown, u32 hHeld, touchPosition touch, std::unique_ptr<Store> &store, std::vector<std::unique_ptr<StoreEntry>> &entries, int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) {
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if (store) { // Ensure, store is not a nullptr.
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bool needUpdate = false;
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if (hRepeat & KEY_DOWN) {
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if (store->GetBox() > 9) {
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if (store->GetEntry() + 5 < (int)entries.size()) {
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store->SetEntry(store->GetEntry() + 5);
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needUpdate = true;
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}
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} else {
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if (store->GetEntry() + 5 < (int)entries.size()) {
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store->SetBox(store->GetBox() + 5);
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store->SetEntry(store->GetEntry() + 5);
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}
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}
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}
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if (hRepeat & KEY_RIGHT) {
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if (store->GetEntry() < (int)entries.size() - 1) {
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if (store->GetBox() < 14) {
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store->SetBox(store->GetBox() + 1);
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store->SetEntry(store->GetEntry() + 1);
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}
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}
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}
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if (hRepeat & KEY_LEFT) {
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if (store->GetEntry() > 0) {
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if (store->GetBox() > 0) {
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store->SetBox(store->GetBox() - 1);
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store->SetEntry(store->GetEntry() - 1);
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}
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}
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}
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if (hRepeat & KEY_UP) {
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if (store->GetBox() < 5) {
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if (store->GetEntry() > 4) {
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store->SetEntry(store->GetEntry() - 5);
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needUpdate = true;
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}
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} else {
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store->SetBox(store->GetBox() - 5);
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store->SetEntry(store->GetEntry() - 5);
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}
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}
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if (hDown & KEY_A) {
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fetch = true;
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smallDelay = 5;
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lastMode = currentMode;
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currentMode = 1;
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}
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if (needUpdate) {
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needUpdate = false;
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/* Scroll Logic. */
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if (store->GetBox() > 9) {
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if (store->GetEntry() < (int)entries.size()) {
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store->SetScreenIndx(store->GetScreenIndx() + 1);
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}
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} else if (store->GetBox() < 5) {
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if (store->GetScreenIndx() > 0) {
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store->SetScreenIndx(store->GetScreenIndx() - 1);
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}
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}
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}
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}
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}
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