Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)

* No Nightlies for the Full-Rewrite.

* Initial push, i guess.

* Forgot to push the Test UniStore + T3X...

* Use C2D flags for wrapping and centering

* gitignore t3x correctly

* Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now.

* Is functional now.

* *More special checks and work.*

* const <typename T> &.

* Universal-DB, not Universal DB.

* Derp.

* Make 3DSX, NDS & Archive path configurable.

* Last fixes + Fade out screen on exit.

* See Desc. for more.

- Add QR Code scan for downloading UniStores.
- Add new Graphics.
- Some fixes + improvements.

* Fix search filtering, re-sort after search

* Fix update check

* Clear search items with X, not just reset results

* The next progress.

* PLEASE tell me, this is the only error..

Co-authored-by: Pk11 <epicpkmn11@outlook.com>
This commit is contained in:
StackZ
2020-10-30 03:31:20 +01:00
committed by GitHub
parent 5d38c98698
commit 913475eabf
142 changed files with 13937 additions and 14588 deletions
+118
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "storeUtils.hpp"
#include "structs.hpp"
static const std::vector<Structs::ButtonPos> StoreBoxesList = {
{ 20, 45, 360, 50 },
{ 20, 105, 360, 50 },
{ 20, 165, 360, 50 }
};
/*
Draw the top List.
const std::unique_ptr<Store> &store: Const Reference to the Store class.
const std::vector<std::unique_ptr<StoreEntry>> &entries: Const Reference to the StoreEntries.
*/
void StoreUtils::DrawList(const std::unique_ptr<Store> &store, const std::vector<std::unique_ptr<StoreEntry>> &entries) {
if (store) { // Ensure, store is not a nullptr.
if (entries.size() > 0) {
for (int i = 0; i < 3 && i < (int)entries.size(); i++) {
/* Boxes. */
GFX::drawBox(StoreBoxesList[i].x, StoreBoxesList[i].y, StoreBoxesList[i].w, StoreBoxesList[i].h, i + store->GetScreenIndx() == store->GetEntry());
/* Ensure, entries is larger than the index. */
if ((int)entries.size() > i + store->GetScreenIndx()) {
if (entries[i + store->GetScreenIndx()]) { // Ensure, the Entry is not nullptr.
const C2D_Image tempImg = entries[i + store->GetScreenIndx()]->GetIcon();
const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W.
const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H.
C2D_DrawImageAt(tempImg, StoreBoxesList[i].x + 1 + offsetW, StoreBoxesList[i].y + 1 + offsetH, 0.5);
}
if (entries[i + store->GetScreenIndx()]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, StoreBoxesList[i].x + 32, StoreBoxesList[i].y + 32);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 5, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetTitle(), 300);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 24, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetAuthor(), 300);
}
}
}
}
}
/*
Top List Logic Handle.
Here you can..
- Scroll through the Grid with the D-Pad Up / Down and skip 3 Entries with Left / Right.
u32 hDown: The hidKeysDown() variable.
u32 hHeld: The hidKeysHeld() variable.
touchPosition touch: The TouchPosition variable.
std::unique_ptr<Store> &store: Reference to the Store class.
std::vector<std::unique_ptr<StoreEntry>> &entries: Reference to the StoreEntries.
int &currentMode: Const Reference to the current Mode.
int &lastMode: Reference to the last mode.
bool &fetch: Reference to fetch.
int &smallDelay: Reference to the small delay.
*/
void StoreUtils::ListLogic(u32 hDown, u32 hHeld, touchPosition touch, std::unique_ptr<Store> &store, std::vector<std::unique_ptr<StoreEntry>> &entries, int &currentMode, int &lastMode, bool &fetch, int &smallDelay) {
if (store) { // Ensure, store is not a nullptr.
if (hRepeat & KEY_DOWN) {
if (store->GetEntry() < (int)entries.size() - 1) store->SetEntry(store->GetEntry() + 1);
else store->SetEntry(0);
}
if (hRepeat & KEY_RIGHT) {
if (store->GetEntry() < (int)entries.size() - 3) store->SetEntry(store->GetEntry() + 3);
else store->SetEntry(entries.size() - 1);
}
if (hRepeat & KEY_LEFT) {
if (store->GetEntry() - 2 > 0) store->SetEntry(store->GetEntry() - 3);
}
if (hRepeat & KEY_UP) {
if (store->GetEntry() > 0) store->SetEntry(store->GetEntry() - 1);
else store->SetEntry(entries.size() - 1);
}
if (hDown & KEY_A) {
fetch = true;
smallDelay = 5;
lastMode = currentMode;
currentMode = 1;
}
/* Scroll Logic. */
if (store->GetEntry() < store->GetScreenIndx()) store->SetScreenIndx(store->GetEntry());
else if (store->GetEntry() > store->GetScreenIndx() + 3 - 1) store->SetScreenIndx(store->GetEntry() - 3 + 1);
}
}