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Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> markBox = {
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{10, 94, 52, 52},
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{72, 94, 52, 52},
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{134, 94, 52, 52},
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{196, 94, 52, 52},
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{258, 94, 52, 52},
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{ 53, 215, 20, 20 }
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};
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/*
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Draw the Marking part.
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const int &marks: A Reference to the active mark flags.
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*/
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void StoreUtils::DisplayMarkBox(const int &marks) {
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Gui::Draw_Rect(0, 0, 320, 240, DIM_COLOR); // Darken.
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GFX::drawBox(markBox[0].x, markBox[0].y, markBox[0].w, markBox[0].h, marks & favoriteMarks::STAR);
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GFX::drawBox(markBox[1].x, markBox[1].y, markBox[1].w, markBox[1].h, marks & favoriteMarks::HEART);
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GFX::drawBox(markBox[2].x, markBox[2].y, markBox[2].w, markBox[2].h, marks & favoriteMarks::DIAMOND);
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GFX::drawBox(markBox[3].x, markBox[3].y, markBox[3].w, markBox[3].h, marks & favoriteMarks::CLUBS);
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GFX::drawBox(markBox[4].x, markBox[4].y, markBox[4].w, markBox[4].h, marks & favoriteMarks::SPADE);
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Gui::DrawString(markBox[0].x + 15, markBox[0].y + 12, 0.9, TEXT_COLOR, "★");
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Gui::DrawString(markBox[1].x + 15, markBox[1].y + 12, 0.9, TEXT_COLOR, "♥");
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Gui::DrawString(markBox[2].x + 15, markBox[2].y + 12, 0.9, TEXT_COLOR, "♦");
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Gui::DrawString(markBox[3].x + 15, markBox[3].y + 12, 0.9, TEXT_COLOR, "♣");
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Gui::DrawString(markBox[4].x + 15, markBox[4].y + 12, 0.9, TEXT_COLOR, "♠");
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GFX::drawBox(markBox[5].x, markBox[5].y, markBox[5].w, markBox[5].h, false);
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Gui::DrawString(markBox[5].x + 3, markBox[5].y, 0.6f, TEXT_COLOR, "★");
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}
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/*
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Mark Menu handle.
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Here you can..
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- Mark the selected app.
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- Return to EntryInfo with `B`.
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u32 hDown: The hidKeysDown() variable.
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u32 hHeld: The hidKeysHeld() variable.
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touchPosition touch: The TouchPosition variable.
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std::unique_ptr<StoreEntry> &entry: Reference to the current StoreEntry.
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const std::unique_ptr<Store> &store: Const Reference to the Store, since we do not modify anything there.
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bool &showMark: Reference to showMark, so we know, if we should stay here or not.
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std::unique_ptr<Meta> &meta: Reference to the Meta class.
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*/
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void StoreUtils::MarkHandle(u32 hDown, u32 hHeld, touchPosition touch, std::unique_ptr<StoreEntry> &entry, const std::unique_ptr<Store> &store, bool &showMark, std::unique_ptr<Meta> &meta) {
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hidScanInput();
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touchPosition t;
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hidTouchRead(&t);
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if (meta && entry) {
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if (hidKeysDown() & KEY_TOUCH) {
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/* Star. */
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if (touching(t, markBox[0])) {
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meta->SetMarks(store->GetUniStoreTitle(), entry->GetTitle(),
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meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::STAR);
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entry->SetMark(meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()));
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/* Heart. */
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} else if (touching(t, markBox[1])) {
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meta->SetMarks(store->GetUniStoreTitle(), entry->GetTitle(),
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meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::HEART);
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entry->SetMark(meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()));
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/* Diamond. */
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} else if (touching(t, markBox[2])) {
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meta->SetMarks(store->GetUniStoreTitle(), entry->GetTitle(),
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meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::DIAMOND);
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entry->SetMark(meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()));
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/* Clubs. */
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} else if (touching(t, markBox[3])) {
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meta->SetMarks(store->GetUniStoreTitle(), entry->GetTitle(),
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meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::CLUBS);
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entry->SetMark(meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()));
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/* Spade. */
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} else if (touching(t, markBox[4])) {
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meta->SetMarks(store->GetUniStoreTitle(), entry->GetTitle(),
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meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()) ^ favoriteMarks::SPADE);
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entry->SetMark(meta->GetMarks(store->GetUniStoreTitle(), entry->GetTitle()));
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}
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}
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}
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if ((hidKeysDown() & KEY_B || hidKeysDown() & KEY_START) || (hidKeysDown() & KEY_TOUCH && touching(t, markBox[5]))) showMark = false; // Return back to screen.
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}
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