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Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> sidePos = {
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{ 0, 0, 48, 48 },
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{ 0, 48, 48, 48 },
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{ 0, 96, 48, 48 },
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{ 0, 144, 48, 48 },
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{ 0, 192, 48, 48 }
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};
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/*
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Draw the Side Menu part.
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const int ¤tMenu: Const Reference to the current Store Mode / Menu.
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*/
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void StoreUtils::DrawSideMenu(const int ¤tMenu) {
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for (int i = 0; i < 5; i++) {
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if (i == currentMenu) {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, SIDEBAR_SELECTED_COLOR);
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} else {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, SIDEBAR_UNSELECTED_COLOR);
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}
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}
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GFX::DrawSprite(sprites_info_idx, sidePos[0].x + 4, sidePos[0].y + 4);
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GFX::DrawSprite(sprites_download_idx, sidePos[1].x + 4, sidePos[1].y + 4);
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GFX::DrawSprite(sprites_search_idx, sidePos[2].x + 4, sidePos[2].y + 4);
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GFX::DrawSprite(sprites_sort_idx, sidePos[3].x + 4, sidePos[3].y + 4);
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GFX::DrawSprite(sprites_settings_idx, sidePos[4].x + 4, sidePos[4].y + 4);
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Gui::Draw_Rect(48, 0, 1, 240, BAR_OUTL_COLOR);
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}
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/*
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Side Menu Handle.
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Here you can..
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- Switch between the Menus through the sidebar.
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u32 hDown: The hidKeysDown() variable.
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touchPosition touch: The TouchPosition variable.
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int ¤tMenu: Reference to the Store Mode / Menu.
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bool &fetch: Reference of the download fetch variable.. so we know, if we need to fetch the download entries.
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*/
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void StoreUtils::SideMenuHandle(u32 hDown, touchPosition touch, int ¤tMenu, bool &fetch) {
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if (hDown & KEY_TOUCH) {
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for (int i = 0; i < 5; i++) {
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if (touching(touch, sidePos[i])) {
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if (i == 1) fetch = true; // Fetch download list, if 1.
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currentMenu = i;
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break;
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}
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}
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}
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if (hRepeat & KEY_R) {
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if (currentMenu < 4) {
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if (currentMenu + 1 == 1) fetch = true; // Fetch download list, if 1.
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currentMenu++;
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}
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}
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if (hRepeat & KEY_L) {
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if (currentMenu > 0) {
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if (currentMenu - 1 == 1) fetch = true; // Fetch download list, if 1.
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currentMenu--;
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}
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}
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}
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