mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
Also add Custom Themes to this branch.
I mean, cause why not i guess. xD
This commit is contained in:
+44
-49
@@ -78,32 +78,31 @@ static const std::vector<Structs::ButtonPos> dirIcons = {
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};
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static const Structs::ButtonPos back = { 45, 0, 24, 24 }; // Back arrow for directory.
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static const Structs::ButtonPos Themes = { 40, 196, 280, 24 }; // Themes.
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static const Structs::ButtonPos Theme = { 40, 196, 280, 24 }; // Themes.
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static const std::vector<std::string> mainStrings = { "LANGUAGE", "SELECT_UNISTORE", "AUTO_UPDATE_SETTINGS_BTN", "GUI_SETTINGS_BTN", "DIRECTORY_SETTINGS_BTN", "CREDITS", "EXIT_APP" };
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static const std::vector<std::string> dirStrings = { "CHANGE_3DSX_PATH", "3DSX_IN_FOLDER", "CHANGE_NDS_PATH", "CHANGE_ARCHIVE_PATH", "CHANGE_SHORTCUT_PATH", "CHANGE_FIRM_PATH" };
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extern std::vector<std::string> Themes;
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/* Note: Украïнська is spelled using a latin i with dieresis to work in the system font */
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static const std::vector<std::string> languages = { "Bruh", "Deutsch", "English", "Español", "Français", "Italiano", /* "Lietuvių", */ "Magyar", /* "Nederlands", */ "Polski", "Português", "Português (Brasil)", "Русский", "Украïнська", /* "עברית", */ "中文 (简体)", "中文 (繁體)", "日本語", /* "한국어" */ };
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static const std::string langsTemp[] = { "br", "de", "en", "es", "fr", "it", /* "lt", */ "hu", /* "nl", */ "pl", "pt", "pt-BR", "ru", "uk", /* "he", */ "zh-CN", "zh-TW", "jp", /* "ko" */ };
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static const std::pair<int, int> langSprites[] = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {-1, 0}, /* {-1, 0}, */ {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, /* {-1, 0}, */ {sprites_zh_CN_idx, 54}, {sprites_zh_TW_idx, 55}, {sprites_jp_idx, 31}, /* {sprites_ko_idx, 30} */ };
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static const std::vector<std::string> ThemeNames = { "THEME_DEFAULT", "Stack" };
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/*
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Main Settings.
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int selection: The Settings Selection.
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*/
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static void DrawSettingsMain(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SETTINGS"), 280, 0, font);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("SETTINGS"), 280, 0, font);
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for (int i = 0; i < 7; i++) {
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if (i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, GFX::Themes[GFX::SelectedTheme].MarkSelected);
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Gui::DrawStringCentered(20, mainButtons[i].y + 4, 0.45f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get(mainStrings[i]), 255, 0, font);
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if (i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected());
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Gui::DrawStringCentered(20, mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), Lang::get(mainStrings[i]), 255, 0, font);
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}
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}
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@@ -114,18 +113,18 @@ static void DrawSettingsMain(int selection) {
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int sPos: The Screen Position.
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*/
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static void DrawLanguageSettings(int selection, int sPos) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
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GFX::DrawSprite(sprites_add_font_idx, langButtons[6].x, langButtons[6].y);
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Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SELECT_LANG"), 248, 0, font);
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("SELECT_LANG"), 248, 0, font);
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for(int i = 0; i < 6 && i < (int)languages.size(); i++) {
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if (sPos + i == selection) Gui::Draw_Rect(langButtons[i].x, langButtons[i].y, langButtons[i].w, langButtons[i].h, GFX::Themes[GFX::SelectedTheme].MarkSelected);
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if (sPos + i == selection) Gui::Draw_Rect(langButtons[i].x, langButtons[i].y, langButtons[i].w, langButtons[i].h, UIThemes->MarkSelected());
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if(langSprites[sPos + i].first != -1)
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GFX::DrawSprite(langSprites[sPos + i].first, 160 + 20 - (langSprites[sPos + i].second / 2), langButtons[i].y + 6);
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else
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Gui::DrawStringCentered(20, langButtons[i].y + 4, 0.45f, GFX::Themes[GFX::SelectedTheme].TextColor, languages[sPos + i], 280, 0, font);
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Gui::DrawStringCentered(20, langButtons[i].y + 4, 0.45f, UIThemes->TextColor(), languages[sPos + i], 280, 0, font);
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}
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}
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@@ -135,17 +134,17 @@ static void DrawLanguageSettings(int selection, int sPos) {
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int selection: The Settings Selection.
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*/
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static void DrawSettingsDir(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
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Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DIRECTORY_SETTINGS"), 248, 0, font);
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("DIRECTORY_SETTINGS"), 248, 0, font);
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for (int i = 0; i < (int)dirButtons.size(); i++) {
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Gui::Draw_Rect(dirButtons[i].x, dirButtons[i].y, dirButtons[i].w, dirButtons[i].h, (selection == i ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 4, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get(dirStrings[i]), 210, 0, font);
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Gui::Draw_Rect(dirButtons[i].x, dirButtons[i].y, dirButtons[i].w, dirButtons[i].h, (selection == i ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 4, 0.5f, UIThemes->TextColor(), Lang::get(dirStrings[i]), 210, 0, font);
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if(i == 1) { // Put 3DSX in folder has a toggle and description
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GFX::DrawToggle(dirIcons[i].x, dirIcons[i].y, config->_3dsxInFolder());
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 28, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("3DSX_IN_FOLDER_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::DrawString(dirButtons[i].x + 4, dirButtons[i].y + 28, 0.4f, UIThemes->TextColor(), Lang::get("3DSX_IN_FOLDER_DESC"), 265, 0, font, C2D_WordWrap);
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} else {
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GFX::DrawSprite(sprites_arrow_idx, dirIcons[i].x, dirIcons[i].y, -1.0f);
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}
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@@ -156,22 +155,22 @@ static void DrawSettingsDir(int selection) {
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Draw Auto-Update Settings page.
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*/
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static void DrawAutoUpdate(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
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Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_SETTINGS"), 240, 0, font);
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_SETTINGS"), 240, 0, font);
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/* Toggle Boxes. */
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(47, 48, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UNISTORE"), 210, 0, font);
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 48, 0.5f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UNISTORE"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->autoupdate());
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Gui::DrawString(47, 75, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UNISTORE_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::DrawString(47, 75, 0.4f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UNISTORE_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(47, 124, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UU"), 210, 0, font);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 124, 0.5f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UU"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->updatecheck());
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Gui::DrawString(47, 151, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTO_UPDATE_UU_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::DrawString(47, 151, 0.4f, UIThemes->TextColor(), Lang::get("AUTO_UPDATE_UU_DESC"), 265, 0, font, C2D_WordWrap);
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}
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/*
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@@ -180,24 +179,26 @@ static void DrawAutoUpdate(int selection) {
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int selection: The Settings Selection.
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*/
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static void DrawGUISettings(int selection) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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GFX::DrawSprite(sprites_arrow_idx, back.x, back.y);
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Gui::DrawStringCentered(20, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("GUI_SETTINGS"), 248, 0, font);
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Gui::DrawStringCentered(20, 2, 0.6, UIThemes->TextColor(), Lang::get("GUI_SETTINGS"), 248, 0, font);
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(47, 48, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("UNISTORE_BG"), 210, 0, font);
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Gui::Draw_Rect(40, 44, 280, 24, (selection == 0 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 48, 0.5f, UIThemes->TextColor(), Lang::get("UNISTORE_BG"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[0].x, toggleAbles[0].y, config->usebg());
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Gui::DrawString(47, 75, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("UNISTORE_BG_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::DrawString(47, 75, 0.4f, UIThemes->TextColor(), Lang::get("UNISTORE_BG_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(47, 124, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("CUSTOM_FONT"), 210, 0, font);
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Gui::Draw_Rect(40, 120, 280, 24, (selection == 1 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 124, 0.5f, UIThemes->TextColor(), Lang::get("CUSTOM_FONT"), 210, 0, font);
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GFX::DrawToggle(toggleAbles[1].x, toggleAbles[1].y, config->customfont());
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Gui::DrawString(47, 151, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("CUSTOM_FONT_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::DrawString(47, 151, 0.4f, UIThemes->TextColor(), Lang::get("CUSTOM_FONT_DESC"), 265, 0, font, C2D_WordWrap);
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Gui::Draw_Rect(40, 196, 280, 24, (selection == 2 ? GFX::Themes[GFX::SelectedTheme].MarkSelected : GFX::Themes[GFX::SelectedTheme].MarkUnselected));
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Gui::DrawString(47, 200, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("ACTIVE_THEME") + ": " + (GFX::SelectedTheme == 0 ? Lang::get(ThemeNames[GFX::SelectedTheme]) : ThemeNames[GFX::SelectedTheme]), 210, 0, font);
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if (!Themes.empty()) {
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Gui::Draw_Rect(40, 196, 280, 24, (selection == 2 ? UIThemes->MarkSelected() : UIThemes->MarkUnselected()));
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Gui::DrawString(47, 200, 0.5f, UIThemes->TextColor(), Lang::get("ACTIVE_THEME") + ": " + config->theme(), 270, 0, font);
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}
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}
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@@ -489,7 +490,7 @@ static void GUISettingsLogic(int &page, int &selection) {
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}
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if (hRepeat & KEY_DOWN) {
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if (selection < 2) selection++;
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if (selection < (Themes.empty() ? 1 : 2)) selection++;
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}
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if (hRepeat & KEY_UP) {
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@@ -509,11 +510,8 @@ static void GUISettingsLogic(int &page, int &selection) {
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(config->customfont() ? Init::LoadFont() : Init::UnloadFont());
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} else if (touching(touch, Themes)) {
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if (GFX::SelectedTheme < (_THEME_AMOUNT - 1)) GFX::SelectedTheme++;
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else GFX::SelectedTheme = 0;
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config->theme(GFX::SelectedTheme);
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} else if (touching(touch, Theme)) {
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if (!Themes.empty()) Overlays::SelectTheme();
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}
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}
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@@ -530,10 +528,7 @@ static void GUISettingsLogic(int &page, int &selection) {
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break;
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case 2:
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if (GFX::SelectedTheme < (_THEME_AMOUNT - 1)) GFX::SelectedTheme++;
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else GFX::SelectedTheme = 0;
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config->theme(GFX::SelectedTheme);
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if (!Themes.empty()) Overlays::SelectTheme();
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break;
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}
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}
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