mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
Also add Custom Themes to this branch.
I mean, cause why not i guess. xD
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+13
-13
@@ -74,33 +74,33 @@ static const uint8_t GetType(SortType st) {
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SortType st: The SortType variable.
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*/
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void StoreUtils::DrawSorting(bool asc, SortType st) {
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Gui::Draw_Rect(40, 0, 280, 25, GFX::Themes[GFX::SelectedTheme].EntryBar);
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Gui::Draw_Rect(40, 25, 280, 1, GFX::Themes[GFX::SelectedTheme].EntryOutline);
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Gui::DrawStringCentered(17, 2, 0.6, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SORTING"), 273, 0, font);
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Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
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Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
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Gui::DrawStringCentered(17, 2, 0.6, UIThemes->TextColor(), Lang::get("SORTING"), 273, 0, font);
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/* Sort By. */
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Gui::DrawString(buttons[0].x + 1, buttons[0].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("SORT_BY"), 90, 0, font);
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Gui::DrawString(buttons[0].x + 1, buttons[0].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("SORT_BY"), 90, 0, font);
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for (int i = 0; i < 3; i++) {
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DrawCheck(i, i == GetType(st));
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}
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Gui::DrawString(buttons[0].x + 21, buttons[0].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("TITLE"), 80, 0, font);
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Gui::DrawString(buttons[1].x + 21, buttons[1].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("AUTHOR"), 80, 0, font);
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Gui::DrawString(buttons[2].x + 21, buttons[2].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("LAST_UPDATED"), 80, 0, font);
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Gui::DrawString(buttons[0].x + 21, buttons[0].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("TITLE"), 80, 0, font);
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Gui::DrawString(buttons[1].x + 21, buttons[1].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("AUTHOR"), 80, 0, font);
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Gui::DrawString(buttons[2].x + 21, buttons[2].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("LAST_UPDATED"), 80, 0, font);
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/* Direction. */
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Gui::DrawString(buttons[3].x + 1, buttons[3].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DIRECTION"), 80, 0, font);
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Gui::DrawString(buttons[3].x + 1, buttons[3].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("DIRECTION"), 80, 0, font);
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DrawCheck(3, asc);
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DrawCheck(4, !asc);
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Gui::DrawString(buttons[3].x + 21, buttons[3].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("ASCENDING"), 80, 0, font);
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Gui::DrawString(buttons[4].x + 21, buttons[4].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("DESCENDING"), 80, 0, font);
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Gui::DrawString(buttons[3].x + 21, buttons[3].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("ASCENDING"), 80, 0, font);
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Gui::DrawString(buttons[4].x + 21, buttons[4].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("DESCENDING"), 80, 0, font);
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/* Top Style. */
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Gui::DrawString(buttons[5].x + 1, buttons[5].y - 20, 0.6f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("TOP_STYLE"), 90, 0, font);
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Gui::DrawString(buttons[5].x + 1, buttons[5].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("TOP_STYLE"), 90, 0, font);
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DrawCheck(5, config->list());
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DrawCheck(6, !config->list());
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Gui::DrawString(buttons[5].x + 21, buttons[5].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("LIST"), 90, 0, font);
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Gui::DrawString(buttons[6].x + 21, buttons[6].y + 2, 0.4f, GFX::Themes[GFX::SelectedTheme].TextColor, Lang::get("GRID"), 90, 0, font);
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Gui::DrawString(buttons[5].x + 21, buttons[5].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("LIST"), 90, 0, font);
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Gui::DrawString(buttons[6].x + 21, buttons[6].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("GRID"), 90, 0, font);
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}
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/*
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