mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
Also add Custom Themes to this branch.
I mean, cause why not i guess. xD
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "animation.hpp"
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#include "common.hpp"
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#include "overlay.hpp"
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#include "storeUtils.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> mainButtons = {
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{ 10, 6, 300, 22 },
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{ 10, 36, 300, 22 },
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{ 10, 66, 300, 22 },
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{ 10, 96, 300, 22 },
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{ 10, 126, 300, 22 },
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{ 10, 156, 300, 22 },
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{ 10, 186, 300, 22 }
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};
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extern std::vector<std::string> Themes;
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/* Select a Theme. */
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void Overlays::SelectTheme() {
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bool Finish = false;
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int selection = 0, sPos = 0;
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while(!Finish) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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if (StoreUtils::store && config->usebg() && StoreUtils::store->customBG()) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
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Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
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C2D_DrawImageAt(StoreUtils::store->GetStoreImg(), 0, 26, 0.5f, nullptr);
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} else {
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GFX::DrawTop();
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}
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Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), Lang::get("SELECT_A_THEME"), 380, 0, font);
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Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor());
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Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline());
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Animation::QueueEntryDone();
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GFX::DrawBottom();
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Gui::Draw_Rect(0, 215, 320, 25, UIThemes->BarColor());
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Gui::Draw_Rect(0, 214, 320, 1, UIThemes->BarOutline());
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if (Themes.size() > 0) {
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for(int i = 0; i < 7 && i < (int)Themes.size(); i++) {
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if (sPos + i == selection) Gui::Draw_Rect(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, UIThemes->MarkSelected());
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Gui::DrawStringCentered(10 - 160 + (300 / 2), mainButtons[i].y + 4, 0.45f, UIThemes->TextColor(), Themes[sPos + i], 295, 0, font);
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}
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}
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C3D_FrameEnd(0);
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hidScanInput();
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touchPosition touch;
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hidTouchRead(&touch);
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u32 hRepeat = hidKeysDownRepeat();
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Animation::HandleQueueEntryDone();
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if (Themes.size() > 0) {
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if (hRepeat & KEY_DOWN) {
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if (selection < (int)Themes.size() - 1) selection++;
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else selection = 0;
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}
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if (hRepeat & KEY_UP) {
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if (selection > 0) selection--;
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else selection = Themes.size() - 1;
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}
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if (hRepeat & KEY_RIGHT) {
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if (selection + 7 < (int)Themes.size()-1) selection += 7;
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else selection = Themes.size()-1;
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}
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if (hRepeat & KEY_LEFT) {
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if (selection - 7 > 0) selection -= 7;
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else selection = 0;
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}
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if (hidKeysDown() & KEY_A) {
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UIThemes->LoadTheme(Themes[selection]);
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config->theme(Themes[selection]);
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Finish = true;
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}
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if (hidKeysDown() & KEY_TOUCH) {
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for (int i = 0; i < 7; i++) {
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if (touching(touch, mainButtons[i])) {
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if (i + sPos < (int)Themes.size()) {
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UIThemes->LoadTheme(Themes[i + sPos]);
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config->theme(Themes[i + sPos]);
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Finish = true;
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}
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}
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}
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}
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if (selection < sPos) sPos = selection;
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else if (selection > sPos + 7 - 1) sPos = selection - 7 + 1;
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}
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if (hidKeysDown() & KEY_B) {
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Finish = true;
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}
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}
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}
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