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https://github.com/DarkStore-3DS/DarkStore.git
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "animation.hpp"
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#include "storeUtils.hpp"
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#include "structs.hpp"
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<Structs::ButtonPos> sidePos = {
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{ 0, 0, 40, 40 },
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{ 0, 40, 40, 40 },
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{ 0, 80, 40, 40 },
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{ 0, 120, 40, 40 },
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{ 0, 160, 40, 40 },
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{ 0, 200, 40, 40 }
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};
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/*
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Dessinez la partie Menu latéral.
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int currentMenu : Le Mode Store / Menu courant.
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*/
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void StoreUtils::DrawSideMenu(int currentMenu) {
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for (int i = 0; i < 6; i++) {
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if (i == currentMenu) {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, SIDEBAR_SELECTED_COLOR);
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} else {
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Gui::Draw_Rect(sidePos[i].x, sidePos[i].y, sidePos[i].w, sidePos[i].h, SIDEBAR_UNSELECTED_COLOR);
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}
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}
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GFX::DrawSprite(sprites_info_idx, sidePos[0].x, sidePos[0].y);
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GFX::DrawSprite(sprites_download_idx, sidePos[1].x, sidePos[1].y);
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Animation::DrawQueue(sidePos[2].x, sidePos[2].y);
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GFX::DrawSprite(sprites_search_idx, sidePos[3].x, sidePos[3].y);
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GFX::DrawSprite(sprites_sort_idx, sidePos[4].x, sidePos[4].y);
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GFX::DrawSprite(sprites_settings_idx, sidePos[5].x, sidePos[5].y);
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Gui::Draw_Rect(40, 0, 1, 240, BAR_OUTL_COLOR);
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}
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/*
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Poignée de menu latéral.
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Ici vous pouvez..
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- Basculer entre les menus à travers la barre latérale.
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int tMenu : Référence au Mode Store / Menu.
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bool &fetch : Référence de la variable download fetch.. donc nous savons, si nous avons besoin de récupérer les entrées de téléchargement.
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int &lastMenu : Référence au dernier menu.
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*/
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void StoreUtils::SideMenuHandle(int ¤tMenu, bool &fetch, int &lastMenu) {
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Animation::QueueAnimHandle();
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if (hDown & KEY_TOUCH) {
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for (int i = 0; i < 6; i++) {
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if (touching(touch, sidePos[i])) {
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lastMenu = currentMenu;
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if (i == 1) fetch = true; // Récupérez la liste des téléchargements, si 1.
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currentMenu = i;
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break;
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}
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}
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}
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if (hRepeat & KEY_R) {
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if (currentMenu < 5) {
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lastMenu = currentMenu;
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if (currentMenu + 1 == 1) fetch = true; // Récupérez la liste des téléchargements, si 1.
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currentMenu++;
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}
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}
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if (hRepeat & KEY_L) {
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if (currentMenu > 0) {
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lastMenu = currentMenu;
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if (currentMenu - 1 == 1) fetch = true; // Récupérez la liste des téléchargements, si 1.
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currentMenu--;
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}
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}
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}
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