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https://github.com/DarkStore-3DS/DarkStore.git
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "sound.hpp"
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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/*
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Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
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*/
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typedef struct _WavHeader {
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char magic[4]; // "RIFF"
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u32 totallength; // Total file length, minus 8.
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char wavefmt[8]; // Should be "WAVEfmt ".
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u32 format; // 16 for PCM format.
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u16 pcm; // 1 for PCM format.
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u16 channels; // Channels.
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u32 frequency; // Sampling frequency.
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u32 bytes_per_second;
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u16 bytes_by_capture;
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u16 bits_per_sample;
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char data[4]; // "data".
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u32 bytes_in_data;
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} WavHeader;
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static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
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#define _MAX_SIZE 10485760 // 10 MiB.
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/*
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Initialize the sound.
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const std::string &path: Path to the file to play.
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const int channel: The channel to use. 1 by default.
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const bool toloop: If should loop or not. True by default.
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*/
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Sound::Sound(const std::string &path, const int channel, const bool toloop) {
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ndspSetOutputMode(NDSP_OUTPUT_MONO);
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ndspSetOutputCount(2); // Amount of buffers.
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/* Reading wav file. */
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FILE *file = fopen(path.c_str(), "rb");
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if (!file) {
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printf("Could not open the WAV file: %s.\n", path.c_str());
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this->good = false;
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return;
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}
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WavHeader wavHeader;
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size_t read = fread(&wavHeader, 1, sizeof(wavHeader), file);
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if (read != sizeof(wavHeader)) {
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/* Short read. */
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printf("WAV file header is too short: %s.\n", path.c_str());
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fclose(file);
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this->good = false;
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return;
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}
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/* Verify the header. */
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static const char RIFF_magic[4] = { 'R','I','F','F' };
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if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
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/* Incorrect magic number. */
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printf("Wrong file format.\n");
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fclose(file);
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this->good = false;
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return;
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}
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if (wavHeader.totallength == 0 ||
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(wavHeader.channels != 1 && wavHeader.channels != 2) ||
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(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
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/* Unsupported WAV file. */
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printf("Corrupted wav file.\n");
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fclose(file);
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this->good = false;
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return;
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}
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/* Get the file size. */
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fseek(file, 0, SEEK_END);
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this->dataSize = ftell(file) - sizeof(wavHeader);
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if (this->dataSize > _MAX_SIZE) {
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fclose(file);
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this->good = false;
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return;
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}
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/* Allocating and reading samples. */
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this->data = reinterpret_cast<u8 *>(linearAlloc(this->dataSize));
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fseek(file, 44, SEEK_SET);
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fread(this->data, 1, this->dataSize, file);
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fclose(file);
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//if (wavHeader.bits_per_sample == 16) this->dataSize /= 2; // Not sure.. if that is actually needed at all.
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this->chnl = channel;
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ndspChnReset(this->chnl);
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ndspChnSetInterp(this->chnl, NDSP_INTERP_NONE);
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ndspChnSetRate(this->chnl, float(wavHeader.frequency));
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ndspChnSetFormat(this->chnl, ((wavHeader.bits_per_sample == 8) ? NDSP_FORMAT_MONO_PCM8 : NDSP_FORMAT_MONO_PCM16));
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/* Create and play a wav buffer. */
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memset(&this->waveBuf, 0, sizeof(this->waveBuf));
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this->waveBuf.data_vaddr = reinterpret_cast<u32 *>(this->data);
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this->waveBuf.nsamples = this->dataSize / (wavHeader.bits_per_sample >> 3);
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this->waveBuf.looping = toloop;
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this->waveBuf.status = NDSP_WBUF_FREE;
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}
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Sound::~Sound() {
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if (this->good) {
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this->waveBuf.data_vaddr = 0;
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this->waveBuf.nsamples = 0;
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this->waveBuf.looping = false;
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this->waveBuf.status = 0;
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ndspChnWaveBufClear(this->chnl);
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if (this->data) linearFree(this->data);
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}
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}
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/*
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Plays the sound.
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*/
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void Sound::play() {
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if (!this->data || !this->good) return;
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DSP_FlushDataCache(this->data, this->dataSize);
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ndspChnWaveBufAdd(this->chnl, &this->waveBuf);
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}
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/*
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Stops the sound.
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*/
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void Sound::stop() {
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if (!this->data || !this->good) return;
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ndspChnWaveBufClear(this->chnl);
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}
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