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UNIVERSAL-UPDATER IS BACK! Lmao.
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/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef GUI_HPP
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#define GUI_HPP
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#include "screens/screen.hpp"
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#include <3ds.h>
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#include <citro2d.h>
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#include <citro3d.h>
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#include <random>
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#include <stack>
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#include <string.h>
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#include <unordered_map>
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#include <wchar.h>
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#define BarColor C2D_Color32(0, 102, 204, 255)
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#define TopBGColor C2D_Color32(51, 153, 255, 255)
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#define BottomBGColor C2D_Color32(0, 64, 128, 255)
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#define BLACK C2D_Color32(0, 0, 0, 255)
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#define WHITE C2D_Color32(255, 255, 255, 255)
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#define TextColor C2D_Color32(102, 179, 255, 255)
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namespace Gui
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{
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// Init and Exit of the GUI.
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Result init(void);
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void exit(void);
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// Screen and MainLoops.
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void mainLoop(u32 hDown, u32 hHeld, touchPosition touch);
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void setScreen(std::unique_ptr<Screen> screen);
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void screenBack(void);
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C3D_RenderTarget* target(gfxScreen_t t);
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void ScreenDraw(C3D_RenderTarget * screen);
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// Clear Text.
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void clearTextBufs(void);
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// Misc.
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bool Draw_Rect(float x, float y, float w, float h, u32 color);
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// Text / String Functions.
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void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
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void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
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void GetStringSize(float size, float *width, float *height, std::string Text);
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float GetStringWidth(float size, std::string Text);
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float GetStringHeight(float size, std::string Text);
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// Basic GUI.
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void DrawTop(void);
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void DrawBottom(void);
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}
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void DisplayMsg(std::string text);
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#endif
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