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https://github.com/DarkStore-3DS/DarkStore.git
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Implement Universal-Store [UniStore] 3DS side. (#13)
* WIP App store. ;P * Make the FileBrowse look like Scripts Screen. * Add *all* Script Functions for the App Store. * WIP; Store Selection & Store Screen. To-Do: Big cleanup and remove of duplicate stuff. * Some UniStore work. * :bigBruh:. * Add Spritesheet with Icon support. * Add a Store Prepare message, just in case it takes longer. * ~~Not really Camera stuff, just UniStore work.~~ (#12) * We don't want Nightly builds here. * Add UniStore Icon. * New banner by https://github.com/TotallyNotGuy * Add Buttons for a prompt & update icon. * Update README.md to be more descriptive and stuff * Update README.md * Add updating the spritesheet too. * Only update stores, if needed things exist! * Make Storepath changeable. * Change App Description. * Display `Title` as well. * You can now download .unistore files by entering a URL! Co-authored-by: FlameKat53 <flame9804@yahoo.com> * This should fix all warnings. Also add posX and posY for the Icons in UniStore. * Last changes for UniStore. Co-authored-by: FlameKat53 <flame9804@yahoo.com>
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@@ -41,8 +41,9 @@ public:
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void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
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private:
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bool returnScriptState();
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bool returnStoreState();
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int Selection = 0;
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std::vector<DirEntry> dirContents; // To return Script state.
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std::vector<DirEntry> dirContents; // To return Script/Store state.
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std::vector<Structs::ButtonPos> mainButtons = {
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{10, 40, 140, 35, -1}, // Scriptlist.
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{170, 40, 140, 35, -1}, // ScriptBrowse.
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@@ -24,34 +24,60 @@
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* reasonable ways as different from the original version.
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*/
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#ifndef TINYDB_HPP
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#define TINYDB_HPP
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#ifndef UNISTORE_HPP
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#define UNISTORE_HPP
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#include "screens/screen.hpp"
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#include "screens/screenCommon.hpp"
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#include "utils/fileBrowse.h"
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#include "utils/structs.hpp"
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class TinyDB : public screen
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class UniStore : public screen
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{
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public:
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void Draw(void) const override;
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void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
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TinyDB();
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UniStore();
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private:
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void DrawStoreList(void) const;
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void DrawStore(void) const;
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void DrawSearch(void) const;
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void StoreSelectionLogic(u32 hDown, u32 hHeld, touchPosition touch);
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void StoreLogic(u32 hDown, u32 hHeld, touchPosition touch);
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void SearchLogic(u32 hDown, u32 hHeld, touchPosition touch);
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void execute();
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void descript();
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int mode = 0;
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std::string selectedOptionAppStore;
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mutable int selection = 0;
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mutable int selection2 = 0;
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int screenPos = 0;
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int screenPos2 = 0;
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mutable int screenPosList = 0;
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mutable int screenPosList2 = 0;
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int searchSelection = 0;
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int keyRepeatDelay = 0;
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int fastMode = false;
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std::vector<DirEntry> dirContents;
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std::vector<Structs::ButtonPos> arrowPos = {
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{295, 0, 25, 25, -1}, // Arrow Up.
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{295, 215, 25, 25, -1}, // Arrow Down.
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{0, 215, 25, 25, -1}, // Back Arrow.
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{5, 0, 25, 25, -1}, // ViewMode Change.
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{45, 0, 25, 25, -1}, // Search.
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{85, 0, 25, 25, -1}, // Update.
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};
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std::vector<Structs::ButtonPos> URLBtn = {
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{10, 100, 140, 35, -1}, // FULL URL.
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{170, 100, 140, 35, -1}, // Github.
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};
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};
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