mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-04 16:49:06 +00:00
Changed Some More Stuff To DarkStore & Removed All Translations For Now
This commit is contained in:
@@ -1,316 +1,316 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Veuillez régler DEVKITARM dans votre environnement. export DEVKITARM = <chemin vers> devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
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||||
|
||||
# ------------------------------------------------- --------------------------------
|
||||
# TARGET est le nom de la sortie
|
||||
# BUILD est le répertoire dans lequel les fichiers objets et les fichiers intermédiaires seront placés
|
||||
# SOURCES est une liste de répertoires contenant le code source
|
||||
# DATA est une liste de répertoires contenant des fichiers de données
|
||||
# INCLUDES est une liste de répertoires contenant des fichiers d'en-tête
|
||||
# GRAPHICS est une liste de répertoires contenant des fichiers graphiques
|
||||
# GFXBUILD est le répertoire dans lequel les fichiers graphiques convertis seront placés
|
||||
# S'il est défini sur $ (BUILD), il sera lié statiquement dans le fichier converti
|
||||
# fichiers comme s'il s'agissait de fichiers de données.
|
||||
#
|
||||
# NO_SMDH: s'il est défini sur quelque chose, aucun fichier SMDH n'est généré.
|
||||
# ROMFS est le répertoire qui contient le RomFS, relatif au Makefile (facultatif)
|
||||
# APP_TITLE est le nom de l'application stockée dans le fichier SMDH (facultatif)
|
||||
# APP_DESCRIPTION est la description de l'application stockée dans le fichier SMDH (facultatif)
|
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# APP_AUTHOR est l'auteur de l'application stockée dans le fichier SMDH (facultatif)
|
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# ICON est le nom de fichier de l'icône (.png), relatif au dossier du projet.
|
||||
# S'il n'est pas défini, il tente d'utiliser l'un des éléments suivants (dans cet ordre):
|
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# - <Nom du projet> .png
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||||
# - icon.png
|
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# - <dossier libctru> /default_icon.png
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|
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#---------------------------------------------------------------------------------
|
||||
# Outils externes
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(OS),Windows_NT)
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||||
MAKEROM ?= ../makerom.exe
|
||||
BANNERTOOL ?= ../bannertool.exe
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||||
|
||||
else
|
||||
MAKEROM ?= makerom
|
||||
BANNERTOOL ?= bannertool
|
||||
|
||||
endif
|
||||
|
||||
CURRENT_VERSION := $(shell git describe --abbrev=0 --tags)
|
||||
|
||||
# Si sur un commit taggé, utilisez le tag au lieu du commit
|
||||
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
|
||||
GIT_VER := $(shell git tag -l --points-at HEAD)
|
||||
else
|
||||
GIT_VER := $(shell git describe --abbrev=0 --tags)-$(shell git rev-parse --short HEAD)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Version number
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1),)
|
||||
VERSION_MAJOR := $(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1)
|
||||
else
|
||||
VERSION_MAJOR := 0
|
||||
endif
|
||||
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1),)
|
||||
VERSION_MINOR := $(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1)
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||||
else
|
||||
VERSION_MINOR := 0
|
||||
endif
|
||||
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1),)
|
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VERSION_MICRO := $(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1)
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else
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VERSION_MICRO := 0
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||||
endif
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|
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#---------------------------------------------------------------------------------
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TARGET := DarkStore
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BUILD := build
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UNIVCORE := Universal-Core
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SOURCES := $(UNIVCORE) source source/download source/gui source/lang source/menu source/overlays \
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source/qr source/screens source/store source/utils
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DATA := data
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INCLUDES := $(UNIVCORE) include include/download include/gui include/lang include/overlays include/qr include/screens \
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include/store include/utils
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GRAPHICS := assets/gfx
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ROMFS := romfs
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GFXBUILD := $(ROMFS)/gfx
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APP_AUTHOR := Dark98, Universal Team
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APP_DESCRIPTION := An Alternative eShop for Nintendo 3DS
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ICON := app/icon.png
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BNR_IMAGE := app/banner.png
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BNR_AUDIO := app/BannerAudio.wav
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RSF_FILE := app/build-cia.rsf
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|
||||
#---------------------------------------------------------------------------------
|
||||
# options de génération de code
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||||
|
||||
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
|
||||
-DV_STRING=\"$(GIT_VER)\" \
|
||||
-DC_V=\"$(CURRENT_VERSION)\" \
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||||
-fomit-frame-pointer -ffunction-sections \
|
||||
$(ARCH)
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|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE=1
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|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17
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|
||||
ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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|
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LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -larchive -lbz2 -llzma -lm -lz -lcitro2d -lcitro3d -lctru -lstdc++
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|
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#---------------------------------------------------------------------------------
|
||||
# liste de répertoires contenant des bibliothèques, ce doit être le niveau supérieur contenant
|
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# include et lib
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||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(CTRULIB)
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||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# pas vraiment besoin de modifier quoi que ce soit au-delà de ce point, sauf si vous devez ajouter des
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||||
# règles pour différentes extensions de fichiers
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||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
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||||
#---------------------------------------------------------------------------------
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||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
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||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# utiliser CXX pour lier des projets C ++, CC pour le C standard
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||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
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||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
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||||
#---------------------------------------------------------------------------------
|
||||
else
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||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
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||||
#---------------------------------------------------------------------------------
|
||||
endif
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||||
#---------------------------------------------------------------------------------
|
||||
|
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#---------------------------------------------------------------------------------
|
||||
ifeq ($(GFXBUILD),$(BUILD))
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||||
#---------------------------------------------------------------------------------
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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||||
else
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||||
#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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||||
#---------------------------------------------------------------------------------
|
||||
endif
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||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
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||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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||||
$(addsuffix .h,$(subst .,_,$(BINFILES)))
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||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
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||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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||||
else
|
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
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||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
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||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
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||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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||||
endif
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||||
|
||||
.PHONY: all clean
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|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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||||
|
||||
#------------------------------------------------------------------------------
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||||
clean:
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||||
@echo clean ...
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@rm -fr DarkStore.elf
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||||
@rm -fr DarkStore.cia
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||||
@rm -fr DarkStore.3dsx
|
||||
@rm -fr DarkStore.smdh
|
||||
@rm -fr $(OUTDIR)
|
||||
@rm -fr $(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
cia: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
3dsx: $(BUILD)
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||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# cibles principales
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh
|
||||
$(BANNERTOOL) makebanner -i "../app/banner.png" -a "../app/BannerAudio.wav" -o "../app/banner.bin"
|
||||
|
||||
$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -o "../app/icon.bin" \
|
||||
--flags visible,ratingrequired,recordusage --cero 153 --esrb 153 --usk 153 --pegigen 153 --pegiptr 153 --pegibbfc 153 --cob 153 --grb 153 --cgsrr 153
|
||||
|
||||
$(MAKEROM) -f cia -target t -exefslogo -o "../$(TARGET).cia" -elf "../$(TARGET).elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
|
||||
#---------------------------------------------------------------------------------
|
||||
# vous avez besoin d'une règle comme celle-ci pour chaque extension que vous utilisez comme données binaires
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# règles d'assemblage de shaders GPU
|
||||
#---------------------------------------------------------------------------------
|
||||
define shader-as
|
||||
$(eval CURBIN := $*.shbin)
|
||||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||||
endef
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||||
@echo $(notdir $^)
|
||||
@$(call shader-as,$^)
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$<)
|
||||
|
||||
%.shbin.o %_shbin.h : %.shlist
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x %.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Veuillez régler DEVKITARM dans votre environnement. export DEVKITARM = <chemin vers> devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
# ------------------------------------------------- --------------------------------
|
||||
# TARGET est le nom de la sortie
|
||||
# BUILD est le répertoire dans lequel les fichiers objets et les fichiers intermédiaires seront placés
|
||||
# SOURCES est une liste de répertoires contenant le code source
|
||||
# DATA est une liste de répertoires contenant des fichiers de données
|
||||
# INCLUDES est une liste de répertoires contenant des fichiers d'en-tête
|
||||
# GRAPHICS est une liste de répertoires contenant des fichiers graphiques
|
||||
# GFXBUILD est le répertoire dans lequel les fichiers graphiques convertis seront placés
|
||||
# S'il est défini sur $ (BUILD), il sera lié statiquement dans le fichier converti
|
||||
# fichiers comme s'il s'agissait de fichiers de données.
|
||||
#
|
||||
# NO_SMDH: s'il est défini sur quelque chose, aucun fichier SMDH n'est généré.
|
||||
# ROMFS est le répertoire qui contient le RomFS, relatif au Makefile (facultatif)
|
||||
# APP_TITLE est le nom de l'application stockée dans le fichier SMDH (facultatif)
|
||||
# APP_DESCRIPTION est la description de l'application stockée dans le fichier SMDH (facultatif)
|
||||
# APP_AUTHOR est l'auteur de l'application stockée dans le fichier SMDH (facultatif)
|
||||
# ICON est le nom de fichier de l'icône (.png), relatif au dossier du projet.
|
||||
# S'il n'est pas défini, il tente d'utiliser l'un des éléments suivants (dans cet ordre):
|
||||
# - <Nom du projet> .png
|
||||
# - icon.png
|
||||
# - <dossier libctru> /default_icon.png
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Outils externes
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(OS),Windows_NT)
|
||||
MAKEROM ?= ../makerom.exe
|
||||
BANNERTOOL ?= ../bannertool.exe
|
||||
|
||||
else
|
||||
MAKEROM ?= makerom
|
||||
BANNERTOOL ?= bannertool
|
||||
|
||||
endif
|
||||
|
||||
CURRENT_VERSION := $(shell git describe --abbrev=0 --tags)
|
||||
|
||||
# Si sur un commit taggé, utilisez le tag au lieu du commit
|
||||
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
|
||||
GIT_VER := $(shell git tag -l --points-at HEAD)
|
||||
else
|
||||
GIT_VER := $(shell git describe --abbrev=0 --tags)-$(shell git rev-parse --short HEAD)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Version number
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1),)
|
||||
VERSION_MAJOR := $(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1)
|
||||
else
|
||||
VERSION_MAJOR := 0
|
||||
endif
|
||||
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1),)
|
||||
VERSION_MINOR := $(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1)
|
||||
else
|
||||
VERSION_MINOR := 0
|
||||
endif
|
||||
|
||||
ifneq ($(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1),)
|
||||
VERSION_MICRO := $(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1)
|
||||
else
|
||||
VERSION_MICRO := 0
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := DarkStore
|
||||
BUILD := build
|
||||
UNIVCORE := Universal-Core
|
||||
SOURCES := $(UNIVCORE) source source/download source/gui source/lang source/menu source/overlays \
|
||||
source/qr source/screens source/store source/utils
|
||||
DATA := data
|
||||
INCLUDES := $(UNIVCORE) include include/download include/gui include/lang include/overlays include/qr include/screens \
|
||||
include/store include/utils
|
||||
GRAPHICS := assets/gfx
|
||||
ROMFS := romfs
|
||||
GFXBUILD := $(ROMFS)/gfx
|
||||
APP_AUTHOR := Dark98, Universal Team
|
||||
APP_DESCRIPTION := An Alternative eShop for Nintendo 3DS
|
||||
ICON := app/icon.png
|
||||
BNR_IMAGE := app/banner.png
|
||||
BNR_AUDIO := app/BannerAudio.wav
|
||||
RSF_FILE := app/build-cia.rsf
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options de génération de code
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||||
|
||||
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
|
||||
-DV_STRING=\"$(GIT_VER)\" \
|
||||
-DC_V=\"$(CURRENT_VERSION)\" \
|
||||
-fomit-frame-pointer -ffunction-sections \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE=1
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -larchive -lbz2 -llzma -lm -lz -lcitro2d -lcitro3d -lctru -lstdc++
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# liste de répertoires contenant des bibliothèques, ce doit être le niveau supérieur contenant
|
||||
# include et lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# pas vraiment besoin de modifier quoi que ce soit au-delà de ce point, sauf si vous devez ajouter des
|
||||
# règles pour différentes extensions de fichiers
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# utiliser CXX pour lier des projets C ++, CC pour le C standard
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(GFXBUILD),$(BUILD))
|
||||
#---------------------------------------------------------------------------------
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
|
||||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr DarkStore.elf
|
||||
@rm -fr DarkStore.cia
|
||||
@rm -fr DarkStore.3dsx
|
||||
@rm -fr DarkStore.smdh
|
||||
@rm -fr $(OUTDIR)
|
||||
@rm -fr $(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
cia: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
3dsx: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# cibles principales
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh
|
||||
$(BANNERTOOL) makebanner -i "../app/banner.png" -a "../app/BannerAudio.wav" -o "../app/banner.bin"
|
||||
|
||||
$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -o "../app/icon.bin" \
|
||||
--flags visible,ratingrequired,recordusage --cero 153 --esrb 153 --usk 153 --pegigen 153 --pegiptr 153 --pegibbfc 153 --cob 153 --grb 153 --cgsrr 153
|
||||
|
||||
$(MAKEROM) -f cia -target t -exefslogo -o "../$(TARGET).cia" -elf "../$(TARGET).elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
|
||||
#---------------------------------------------------------------------------------
|
||||
# vous avez besoin d'une règle comme celle-ci pour chaque extension que vous utilisez comme données binaires
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# règles d'assemblage de shaders GPU
|
||||
#---------------------------------------------------------------------------------
|
||||
define shader-as
|
||||
$(eval CURBIN := $*.shbin)
|
||||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||||
endef
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||||
@echo $(notdir $^)
|
||||
@$(call shader-as,$^)
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$<)
|
||||
|
||||
%.shbin.o %_shbin.h : %.shlist
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x %.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user