mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-04 00:38:51 +00:00
Changed Some More Stuff To DarkStore & Removed All Translations For Now
This commit is contained in:
Vendored
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@@ -1,5 +1,5 @@
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{
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"files.associations": {
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"string": "cpp"
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}
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{
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"files.associations": {
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"string": "cpp"
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}
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}
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+674
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@@ -1,9 +1,9 @@
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# Universal-Core by Universal-Team
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This contains the GUI & Core part for our 3DS Applications.
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||||
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Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy).
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||||
|
||||

|
||||
|
||||
Licensing:
|
||||
# Universal-Core by Universal-Team
|
||||
This contains the GUI & Core part for our 3DS Applications.
|
||||
|
||||
Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy).
|
||||
|
||||

|
||||
|
||||
Licensing:
|
||||
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE file.
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Load Diff
+245
-245
@@ -1,246 +1,246 @@
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/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_GUI_HPP
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||||
#define _UNIVERSAL_CORE_GUI_HPP
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||||
#include "screen.hpp"
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#include <3ds.h>
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#include <citro2d.h>
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||||
#include <citro3d.h>
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||||
|
||||
namespace Gui {
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||||
/*
|
||||
Clear the Text Buffer.
|
||||
*/
|
||||
void clearTextBufs(void);
|
||||
|
||||
/*
|
||||
Draw a sprite from a SpriteSheet.
|
||||
sheet: The SpriteSheet which should be used.
|
||||
imgIndex: The index of the sprite from the sheet which should be drawn.
|
||||
x: The X Position where the sprite should be drawn.
|
||||
y: The Y Position where the sprite should be drawn.
|
||||
ScaleX: The X-Scale for the sprite. (Optional!)
|
||||
ScaleY: The Y-Scale for the sprite. (Optional!)
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||||
*/
|
||||
void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
|
||||
|
||||
/*
|
||||
Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
|
||||
call this when initializing.
|
||||
*/
|
||||
Result init(void);
|
||||
|
||||
/*
|
||||
Load a Font. (BCFNT)
|
||||
|
||||
fnt: The C2D_Font variable which should be initialized.
|
||||
Path: Path to the BCFNT file.
|
||||
if you're unsure, just call 'Gui::init();' and it will load the system font.
|
||||
*/
|
||||
Result loadFont(C2D_Font &fnt, const char *Path = "");
|
||||
|
||||
/*
|
||||
Unload a Font. (BCFNT)
|
||||
|
||||
fnt: The C2D_Font variable which should be unloaded.
|
||||
*/
|
||||
Result unloadFont(C2D_Font &fnt);
|
||||
|
||||
/*
|
||||
Load a spritesheet.
|
||||
|
||||
Path: Path to the SpriteSheet file. (T3X)
|
||||
sheet: Reference to the C2D_SpriteSheet declaration.
|
||||
*/
|
||||
Result loadSheet(const char *Path, C2D_SpriteSheet &sheet);
|
||||
|
||||
/*
|
||||
Unload a spritesheet.
|
||||
|
||||
sheet: Reference to the C2D_SpriteSheet which should be free'd.
|
||||
*/
|
||||
Result unloadSheet(C2D_SpriteSheet &sheet);
|
||||
|
||||
/*
|
||||
Exit the GUI.
|
||||
Call this at exit.
|
||||
*/
|
||||
void exit(void);
|
||||
|
||||
/*
|
||||
Reinit the GUI.
|
||||
*/
|
||||
Result reinit(void);
|
||||
|
||||
/*
|
||||
Draws a centered String.
|
||||
x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
|
||||
y: The Y Position of the Text.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
int flags: C2D text flags to use. (Optional!)
|
||||
*/
|
||||
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
|
||||
|
||||
/*
|
||||
Draws a String.
|
||||
|
||||
x: The X Position where the Text should be drawn.
|
||||
y: The Y Position where the Text should be drawn.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
flags: C2D text flags to use.
|
||||
*/
|
||||
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
|
||||
|
||||
/*
|
||||
Get the width of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the width should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringWidth(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Get the size of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
width: The width of the Text.
|
||||
height: The height of the Text.
|
||||
Text: The Text where the size should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
void GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Get the height of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the height should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringHeight(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Draw a Rectangle.
|
||||
|
||||
x: X Position of the Rectangle.
|
||||
y: Y Position of the Rectangle.
|
||||
w: The width of the rectangle.
|
||||
h: The height of the rectangle.
|
||||
color: The color of the rectangle.
|
||||
*/
|
||||
bool Draw_Rect(float x, float y, float w, float h, u32 color);
|
||||
|
||||
/*
|
||||
Used for the current Screen's Draw. (Optional!)
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void DrawScreen(bool stack = false);
|
||||
|
||||
/*
|
||||
Used for the current Screen's Logic. (Optional!)
|
||||
|
||||
hDown: the hidKeysDown() variable.
|
||||
hHeld: the HidKeysHeld() variable.
|
||||
touch: The TouchPosition variable.
|
||||
waitFade: Wheter to wait until the fade ends.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
|
||||
|
||||
/*
|
||||
Transfer the Temp Screen to the used one. (Optional!)
|
||||
|
||||
stack: Is it the stack variant?
|
||||
It will check, if the tempScreen variable is not nullptr, so don't worry.
|
||||
*/
|
||||
void transferScreen(bool stack = false);
|
||||
|
||||
/*
|
||||
Set a specific Screen with switch function. (Optional!)
|
||||
|
||||
screen: unique_ptr of the screen. (Optional by using the screen class.)
|
||||
screenSwitch: Wheter to switch to the current screen.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
|
||||
|
||||
/*
|
||||
Fades into screens and calls the constructor after it. (Optional!)
|
||||
fadeoutFrames: Amount of frames for fadeout.
|
||||
fadeinFrames: Amount of frames for fadein.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6, bool stack = false);
|
||||
|
||||
void screenBack(bool fade = false); // Goes a screen back. (Set!) (Stack only!)
|
||||
void screenBack2(); // Goes a screen back.(Action!) (Stack only!)
|
||||
|
||||
/*
|
||||
Set on which screen to draw.
|
||||
|
||||
screen: The render target. (Targets are inside the screenCommon.hpp file.)
|
||||
*/
|
||||
void ScreenDraw(C3D_RenderTarget * screen);
|
||||
|
||||
/*
|
||||
Draws a grid.
|
||||
xPos: X Position of the grid.
|
||||
yPos: Y Position of the grid.
|
||||
Width: Width of the grid.
|
||||
Height: Height of the grid.
|
||||
color: Color of the grid.
|
||||
bgColor: The BG Color from the grid. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
|
||||
/*
|
||||
Draws an animated selector.
|
||||
xPos: X Position of the selector.
|
||||
yPos: Y Position of the Selector.
|
||||
Width: Width of the Selector.
|
||||
Height: Height of the Selector.
|
||||
speed: The speed of the animation. (Use .030f or something by default.)
|
||||
SelectorColor: The Color of the Selector outline.
|
||||
bgColor: The BG Color from the selector. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
};
|
||||
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_GUI_HPP
|
||||
#define _UNIVERSAL_CORE_GUI_HPP
|
||||
|
||||
#include "screen.hpp"
|
||||
|
||||
#include <3ds.h>
|
||||
#include <citro2d.h>
|
||||
#include <citro3d.h>
|
||||
|
||||
namespace Gui {
|
||||
/*
|
||||
Clear the Text Buffer.
|
||||
*/
|
||||
void clearTextBufs(void);
|
||||
|
||||
/*
|
||||
Draw a sprite from a SpriteSheet.
|
||||
sheet: The SpriteSheet which should be used.
|
||||
imgIndex: The index of the sprite from the sheet which should be drawn.
|
||||
x: The X Position where the sprite should be drawn.
|
||||
y: The Y Position where the sprite should be drawn.
|
||||
ScaleX: The X-Scale for the sprite. (Optional!)
|
||||
ScaleY: The Y-Scale for the sprite. (Optional!)
|
||||
*/
|
||||
void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
|
||||
|
||||
/*
|
||||
Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
|
||||
call this when initializing.
|
||||
*/
|
||||
Result init(void);
|
||||
|
||||
/*
|
||||
Load a Font. (BCFNT)
|
||||
|
||||
fnt: The C2D_Font variable which should be initialized.
|
||||
Path: Path to the BCFNT file.
|
||||
if you're unsure, just call 'Gui::init();' and it will load the system font.
|
||||
*/
|
||||
Result loadFont(C2D_Font &fnt, const char *Path = "");
|
||||
|
||||
/*
|
||||
Unload a Font. (BCFNT)
|
||||
|
||||
fnt: The C2D_Font variable which should be unloaded.
|
||||
*/
|
||||
Result unloadFont(C2D_Font &fnt);
|
||||
|
||||
/*
|
||||
Load a spritesheet.
|
||||
|
||||
Path: Path to the SpriteSheet file. (T3X)
|
||||
sheet: Reference to the C2D_SpriteSheet declaration.
|
||||
*/
|
||||
Result loadSheet(const char *Path, C2D_SpriteSheet &sheet);
|
||||
|
||||
/*
|
||||
Unload a spritesheet.
|
||||
|
||||
sheet: Reference to the C2D_SpriteSheet which should be free'd.
|
||||
*/
|
||||
Result unloadSheet(C2D_SpriteSheet &sheet);
|
||||
|
||||
/*
|
||||
Exit the GUI.
|
||||
Call this at exit.
|
||||
*/
|
||||
void exit(void);
|
||||
|
||||
/*
|
||||
Reinit the GUI.
|
||||
*/
|
||||
Result reinit(void);
|
||||
|
||||
/*
|
||||
Draws a centered String.
|
||||
x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
|
||||
y: The Y Position of the Text.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
int flags: C2D text flags to use. (Optional!)
|
||||
*/
|
||||
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
|
||||
|
||||
/*
|
||||
Draws a String.
|
||||
|
||||
x: The X Position where the Text should be drawn.
|
||||
y: The Y Position where the Text should be drawn.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
flags: C2D text flags to use.
|
||||
*/
|
||||
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
|
||||
|
||||
/*
|
||||
Get the width of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the width should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringWidth(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Get the size of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
width: The width of the Text.
|
||||
height: The height of the Text.
|
||||
Text: The Text where the size should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
void GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Get the height of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the height should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringHeight(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/*
|
||||
Draw a Rectangle.
|
||||
|
||||
x: X Position of the Rectangle.
|
||||
y: Y Position of the Rectangle.
|
||||
w: The width of the rectangle.
|
||||
h: The height of the rectangle.
|
||||
color: The color of the rectangle.
|
||||
*/
|
||||
bool Draw_Rect(float x, float y, float w, float h, u32 color);
|
||||
|
||||
/*
|
||||
Used for the current Screen's Draw. (Optional!)
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void DrawScreen(bool stack = false);
|
||||
|
||||
/*
|
||||
Used for the current Screen's Logic. (Optional!)
|
||||
|
||||
hDown: the hidKeysDown() variable.
|
||||
hHeld: the HidKeysHeld() variable.
|
||||
touch: The TouchPosition variable.
|
||||
waitFade: Wheter to wait until the fade ends.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
|
||||
|
||||
/*
|
||||
Transfer the Temp Screen to the used one. (Optional!)
|
||||
|
||||
stack: Is it the stack variant?
|
||||
It will check, if the tempScreen variable is not nullptr, so don't worry.
|
||||
*/
|
||||
void transferScreen(bool stack = false);
|
||||
|
||||
/*
|
||||
Set a specific Screen with switch function. (Optional!)
|
||||
|
||||
screen: unique_ptr of the screen. (Optional by using the screen class.)
|
||||
screenSwitch: Wheter to switch to the current screen.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
|
||||
|
||||
/*
|
||||
Fades into screens and calls the constructor after it. (Optional!)
|
||||
fadeoutFrames: Amount of frames for fadeout.
|
||||
fadeinFrames: Amount of frames for fadein.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6, bool stack = false);
|
||||
|
||||
void screenBack(bool fade = false); // Goes a screen back. (Set!) (Stack only!)
|
||||
void screenBack2(); // Goes a screen back.(Action!) (Stack only!)
|
||||
|
||||
/*
|
||||
Set on which screen to draw.
|
||||
|
||||
screen: The render target. (Targets are inside the screenCommon.hpp file.)
|
||||
*/
|
||||
void ScreenDraw(C3D_RenderTarget * screen);
|
||||
|
||||
/*
|
||||
Draws a grid.
|
||||
xPos: X Position of the grid.
|
||||
yPos: Y Position of the grid.
|
||||
Width: Width of the grid.
|
||||
Height: Height of the grid.
|
||||
color: Color of the grid.
|
||||
bgColor: The BG Color from the grid. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
|
||||
/*
|
||||
Draws an animated selector.
|
||||
xPos: X Position of the selector.
|
||||
yPos: Y Position of the Selector.
|
||||
Width: Width of the Selector.
|
||||
Height: Height of the Selector.
|
||||
speed: The speed of the animation. (Use .030f or something by default.)
|
||||
SelectorColor: The Color of the Selector outline.
|
||||
bgColor: The BG Color from the selector. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
};
|
||||
|
||||
#endif
|
||||
+39
-39
@@ -1,40 +1,40 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_SCREEN_HPP
|
||||
#define _UNIVERSAL_CORE_SCREEN_HPP
|
||||
|
||||
#include <3ds.h>
|
||||
#include <memory>
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
virtual ~Screen() {}
|
||||
virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
|
||||
virtual void Draw() const = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_SCREEN_HPP
|
||||
#define _UNIVERSAL_CORE_SCREEN_HPP
|
||||
|
||||
#include <3ds.h>
|
||||
#include <memory>
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
virtual ~Screen() {}
|
||||
virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
|
||||
virtual void Draw() const = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,37 +1,37 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
|
||||
#include "gui.hpp"
|
||||
#include "structs.hpp"
|
||||
|
||||
extern C3D_RenderTarget *Top, *TopRight, *Bottom;
|
||||
extern bool fadeout, fadein, fadeout2, fadein2;
|
||||
extern int fadealpha, fadecolor;
|
||||
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
|
||||
#include "gui.hpp"
|
||||
#include "structs.hpp"
|
||||
|
||||
extern C3D_RenderTarget *Top, *TopRight, *Bottom;
|
||||
extern bool fadeout, fadein, fadeout2, fadein2;
|
||||
extern int fadealpha, fadecolor;
|
||||
|
||||
#endif
|
||||
+48
-48
@@ -1,49 +1,49 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
#define _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
class Structs {
|
||||
public:
|
||||
struct ButtonPos {
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct Key {
|
||||
std::string character;
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
#define _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
class Structs {
|
||||
public:
|
||||
struct ButtonPos {
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
struct Key {
|
||||
std::string character;
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user