/* * This file is part of Universal-Updater * Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef SCRIPTCREATOR_HPP #define SCRIPTCREATOR_HPP #include "screens/screen.hpp" #include "screens/screenCommon.hpp" #include "utils/json.hpp" #include "utils/structs.hpp" #include class ScriptCreator : public Screen { public: void Draw(void) const override; void Logic(u32 hDown, u32 hHeld, touchPosition touch) override; ScriptCreator(); private: int Selection = 0; void openJson(std::string fileName); void createNewJson(std::string fileName); void save(); void setInfoStuff(void); void createDownloadRelease(); void setBool(const std::string &object, const std::string &key, bool v); void setBool2(const std::string &object, const std::string &key, const std::string &key2, bool v); void setInt(const std::string &object, const std::string &key, int v); void setInt2(const std::string &object, const std::string &key, const std::string &key2, int v); void setString(const std::string &object, const std::string &key, const std::string &v); void setString2(const std::string &object, const std::string &key, const std::string &key2, const std::string &v); void createEntry(const std::string &Entryname); std::vector mainButtons = { {90, 40, 140, 35, -1}, // New Script. {90, 100, 140, 35, -1}, // Existing Script. }; }; #endif