/* * This file is part of DarkStore * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef _DARKSTORE_GFX_HPP #define _DARKSTORE_GFX_HPP #include "common.hpp" #include "sprites.h" #include "theme.hpp" #include #include extern std::unique_ptr UIThemes; /* Standard Colors. */ #define WHITE C2D_Color32(255, 255, 255, 255) #define BLACK C2D_Color32(0, 0, 0, 255) #define TRANSPARENT C2D_Color32(0, 0, 0, 0) #define DIM_COLOR C2D_Color32(0, 0, 0, 190) namespace GFX { void DrawTop(void); void DrawBottom(); void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1); void DrawBox(float xPos, float yPos, float width = 50, float height = 50, bool selected = false, uint32_t clr = UIThemes->BoxInside()); void DrawCheckbox(float xPos, float yPos, bool selected); void DrawToggle(float xPos, float yPos, bool toggled); void DrawTime(); void DrawBattery(); void HandleBattery(); void DrawIcon(const int Idx, int X, int Y, uint32_t Color = UIThemes->SideBarIconColor(), float BlendPower = 1.0f, float ScaleX = 1, float ScaleY = 1); }; #endif