/* * This file is part of DarkStore * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef _UNIVERSAL_UPDATER_SOUND_HPP #define _UNIVERSAL_UPDATER_SOUND_HPP #include <3ds.h> #include class Sound { public: Sound(const std::string &path, const int channel = 1, const bool toloop = true); ~Sound(); void play(); void stop(); private: u32 dataSize; bool good = true; ndspWaveBuf waveBuf; u8 *data = nullptr; int chnl; }; #endif