/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "storeUtils.hpp"
#include "structs.hpp"
static const std::vector StoreBoxesList = {
{ 20, 45, 360, 50 },
{ 20, 105, 360, 50 },
{ 20, 165, 360, 50 }
};
/*
Dessinez la liste du haut.
const std::unique_ptr &store : Const Référence à la classe Store.
const std::vector> &entries : Const Référence à StoreEntries.
*/
void StoreUtils::DrawList(const std::unique_ptr &store, const std::vector> &entries) {
if (store) { // Assurez-vous que le magasin n’est pas un nullptr.
if (config->usebg() && store->customBG()) {
C2D_DrawImageAt(store->GetStoreImg(), 0, 26, 0.5f, nullptr);
} else {
Gui::Draw_Rect(0, 26, 400, 214, BG_COLOR);
}
if (entries.size() > 0) {
for (int i = 0; i < 3 && i < (int)entries.size(); i++) {
if (i + store->GetScreenIndx() == store->GetEntry()) {
GFX::DrawBox(StoreBoxesList[i].x, StoreBoxesList[i].y, StoreBoxesList[i].w, StoreBoxesList[i].h, false);
}
/* Assurez-vous que les entrées sont plus grandes que l’index. */
if ((int)entries.size() > i + store->GetScreenIndx()) {
if (entries[i + store->GetScreenIndx()]) { // Assurez-vous que l’entrée n’est pas nulle.
const C2D_Image tempImg = entries[i + store->GetScreenIndx()]->GetIcon();
const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Centre W.
const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Centre H.
C2D_DrawImageAt(tempImg, StoreBoxesList[i].x + 1 + offsetW, StoreBoxesList[i].y + 1 + offsetH, 0.5);
}
if (entries[i + store->GetScreenIndx()]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, StoreBoxesList[i].x + 32, StoreBoxesList[i].y + 32);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 5, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetTitle(), 300, 0, font);
Gui::DrawStringCentered(29, StoreBoxesList[i].y + 24, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetAuthor(), 300, 0, font);
}
}
}
}
}
/*
Poignée logique de liste supérieure.
Ici vous pouvez..
- Faites défiler la grille avec le pavé en D vers le haut/vers le bas et sautez 3 entrées avec la gauche/droite.
std::unique_ptrStore> &store : Référence à la classe Store.
std::vectorstd::unique_ptrStoreEntry>> &entries : Référence à StoreEntries.
int ¤tMode : Const Référence au mode actuel.
int &lastMode : Référence au dernier mode.
bool &fetch : Référence à fetch.
int &smallDelay : Référence au petit délai.
*/
void StoreUtils::ListLogic(std::unique_ptr &store, std::vector> &entries, int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) {
if (store) { // Assurez-vous que le magasin n’est pas un nullptr.
if (hRepeat & KEY_DOWN) {
if (store->GetEntry() < (int)entries.size() - 1) store->SetEntry(store->GetEntry() + 1);
else store->SetEntry(0);
}
if (hRepeat & KEY_RIGHT) {
if (store->GetEntry() < (int)entries.size() - 3) store->SetEntry(store->GetEntry() + 3);
else store->SetEntry(entries.size() - 1);
}
if (hRepeat & KEY_LEFT) {
if (store->GetEntry() - 2 > 0) store->SetEntry(store->GetEntry() - 3);
else store->SetEntry(0);
}
if (hRepeat & KEY_UP) {
if (store->GetEntry() > 0) store->SetEntry(store->GetEntry() - 1);
else store->SetEntry(entries.size() - 1);
}
if (hDown & KEY_A) {
fetch = true;
smallDelay = 5;
lastMode = currentMode;
currentMode = 1;
}
/* Scroll Logic. */
if (store->GetEntry() < store->GetScreenIndx()) store->SetScreenIndx(store->GetEntry());
else if (store->GetEntry() > store->GetScreenIndx() + 3 - 1) store->SetScreenIndx(store->GetEntry() - 3 + 1);
}
}