#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # GRAPHICS is a list of directories containing graphics files # GFXBUILD is the directory where converted graphics files will be placed # If set to $(BUILD), it will statically link in the converted # files as if they were data files. # # NO_SMDH: if set to anything, no SMDH file is generated. # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- # External tools #--------------------------------------------------------------------------------- ifeq ($(OS),Windows_NT) MAKEROM ?= ../makerom.exe BANNERTOOL ?= ../bannertool.exe else MAKEROM ?= makerom BANNERTOOL ?= bannertool endif # If on a tagged commit, use the tag instead of the commit ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),) GIT_VER := $(shell git tag -l --points-at HEAD) else GIT_VER := $(shell git rev-parse --short HEAD) endif #--------------------------------------------------------------------------------- # Version number #--------------------------------------------------------------------------------- ifneq ($(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1),) VERSION_MAJOR := $(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1) else VERSION_MAJOR := 0 endif ifneq ($(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1),) VERSION_MINOR := $(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1) else VERSION_MINOR := 0 endif ifneq ($(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1),) VERSION_MICRO := $(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1) else VERSION_MICRO := 0 endif #--------------------------------------------------------------------------------- TARGET := Universal-Updater BUILD := build SOURCES := source source/download source/lang source/screens source/utils DATA := data INCLUDES := include include/download include/lang include/screens include/utils GRAPHICS := assets/gfx #GFXBUILD := $(BUILD) ROMFS := romfs GFXBUILD := $(ROMFS)/gfx APP_AUTHOR := Universal-Team APP_DESCRIPTION := A universally good updater! ICON := app/icon.png BNR_IMAGE := app/banner.png BNR_AUDIO := app/BannerAudio.wav RSF_FILE := app/build-cia.rsf #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -O2 -mword-relocations \ -DVERSION_STRING=\"$(GIT_VER)\" \ -fomit-frame-pointer -ffunction-sections \ $(ARCH) CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE=1 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -larchive -lbz2 -llzma -lm -lz -lcitro2d -lcitro3d -lctru -lstdc++ #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif .PHONY: all clean #--------------------------------------------------------------------------------- all: $(BUILD) $(DEPSDIR) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #------------------------------------------------------------------------------ clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf @rm -fr $(OUTDIR) #--------------------------------------------------------------------------------- cia: $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia #--------------------------------------------------------------------------------- 3dsx: $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx $(OUTPUT).elf : $(OFILES) $(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh $(BANNERTOOL) makebanner -i "../app/banner.png" -a "../app/BannerAudio.wav" -o "../app/banner.bin" $(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -o "../app/icon.bin" $(MAKEROM) -f cia -target t -exefslogo -o "../Universal-Updater.cia" -elf "../Universal-Updater.elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)" #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $*.shbin) $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) echo "$(CURBIN).o: $< $1" > $(DEPSFILE) echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $*.shbin.o endef %.shbin.o %_shbin.h : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o %_shbin.h : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o %_shbin.h : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) #--------------------------------------------------------------------------------- -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------