/* * This file is part of Universal-Updater * Copyright (C) 2019-2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "gfx.hpp" #include "stringutils.hpp" #include int GFX::SelectedTheme = 0; /* All available Themes here inside that vector. */ std::vector GFX::Themes = { /* Default Theme. */ { C2D_Color32(50, 73, 98, 255), // Bar. C2D_Color32(38, 44, 77, 255), // BG. C2D_Color32(25, 30, 53, 255), // Bar Outline. WHITE, // Text. C2D_Color32(50, 73, 98, 255), // Entry bar. C2D_Color32(25, 30, 53, 255), // Entry Outline. C2D_Color32(28, 33, 58, 255), // Box Inside. C2D_Color32(108, 130, 155, 255), // Box Outside. BLACK, // Box Selected. C2D_Color32(28, 33, 58, 255), // Progressbar Out. C2D_Color32(77, 101, 128, 255), // Progressbar In. C2D_Color32(51, 75, 102, 255), // Searchbar. C2D_Color32(25, 30, 53, 255), // Searchbar Outline. C2D_Color32(108, 130, 155, 255), // Sidebar Selected. C2D_Color32(77, 101, 128, 255), // Sidebar Unselected. C2D_Color32(77, 101, 128, 255), // Mark Selected. C2D_Color32(28, 33, 58, 255), // Mark Unselected. C2D_Color32(28, 33, 58, 255), // Downlist Preview (Top). C2D_Color32(173, 204, 239, 255) // SideBar Icon Color. }, /* Stack Theme. */ { C2D_Color32(44, 48, 64, 255), // Bar. C2D_Color32(52, 56, 64, 255), // BG. C2D_Color32(22, 24, 32, 255), // Bar Outline. C2D_Color32(216, 228, 228, 255), // Text. C2D_Color32(60, 63, 113, 255), // Entry bar. C2D_Color32(42, 46, 54, 255), // Entry Outline. C2D_Color32(60, 63, 113, 255), // Box Inside. C2D_Color32(42, 46, 54, 255), // Box Outside. C2D_Color32(102, 105, 170, 255), // Box Selected. C2D_Color32(42, 46, 54, 255), // Progressbar Out. C2D_Color32(60, 63, 113, 255), // Progressbar In. C2D_Color32(60, 63, 113, 255), // Searchbar. C2D_Color32(42, 46, 54, 255), // Searchbar Outline. C2D_Color32(60, 63, 113, 255), // Sidebar Selected. C2D_Color32(42, 46, 54, 255), // Sidebar Unselected. C2D_Color32(60, 63, 113, 255), // Mark Selected. C2D_Color32(42, 46, 54, 255), // Mark Unselected. C2D_Color32(52, 60, 76, 255), // Downlist Preview (Top). C2D_Color32(102, 105, 170, 255) // SideBar Icon Color. } }; /* Draw the base top screen. */ void GFX::DrawTop(void) { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 25, GFX::Themes[GFX::SelectedTheme].BarColor); Gui::Draw_Rect(0, 26, 400, 214, GFX::Themes[GFX::SelectedTheme].BGColor); Gui::Draw_Rect(0, 25, 400, 1, GFX::Themes[GFX::SelectedTheme].BarOutline); } /* Draw the base bottom screen. */ void GFX::DrawBottom() { Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, GFX::Themes[GFX::SelectedTheme].BGColor); } /* Draw the box. float xPos: The X-Position where to draw the box. float yPos: The Y-Position where to draw the box. float width: The Width of the button. float height: The Height of the button. bool selected: If selected, or not. uint32_t clr: (Optional) The color of the inside of the box. */ void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) { Gui::Draw_Rect(xPos, yPos, width, height, GFX::Themes[GFX::SelectedTheme].BoxInside); // Draw middle BG. if (selected) { static constexpr int depth = 3; Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Top. Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Left. Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Right. Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, GFX::Themes[GFX::SelectedTheme].BoxSelected); // Bottom. } } extern C2D_SpriteSheet sprites; /* Draw a Sprite of the sprites SpriteSheet. int img: The Image index. int x: The X-Position where to draw. int y: The Y-Position where to draw. float ScaleX: (Optional) The X-Scale of the Sprite. (1 by default) float ScaleY: (Optional) The Y-Scale of the Sprite. (1 by default) */ void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) { Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY); } /* Draw the checkbox. float xPos: The X-Position where to draw the box. float yPos: The Y-Position where to draw the box. bool selected: if checked, or not. */ void GFX::DrawCheckbox(float xPos, float yPos, bool selected) { GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos); } /* Draw the toggle box. float xPos: The X-Position where to draw the toggle. float yPos: The Y-Position where to draw the toggle. bool toggled: If toggled or not. */ void GFX::DrawToggle(float xPos, float yPos, bool toggled) { GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos); } void GFX::DrawTime() { time_t unixTime = time(nullptr); struct tm *timeStruct = gmtime((const time_t *)&unixTime); const std::string str = StringUtils::format("%02i:%02i", timeStruct->tm_hour, timeStruct->tm_min); // :. Gui::DrawString(11, 5, 0.5f, GFX::Themes[GFX::SelectedTheme].TextColor, str, 0, 0, font); } static int blinkDelay = 40; static bool blinkState = true, batteryLow = false; void GFX::DrawBattery() { u8 chargeState = false, level = 0; PTMU_GetBatteryChargeState(&chargeState); // Get Charge state. PTMU_GetBatteryLevel(&level); // Get Battery Level. if (chargeState) { GFX::DrawSprite((level < 5 ? sprites_battery_charge_idx : sprites_battery_charge_full_idx), 366, 1); if (batteryLow) batteryLow = false; // Cause we're charging. } else { switch(level) { case 0: // Blinky. GFX::DrawSprite((blinkState ? sprites_battery_blink_idx : sprites_battery_0_idx), 366, 1); if (!batteryLow) batteryLow = true; break; case 1: // Red. GFX::DrawSprite(sprites_battery_0_idx, 366, 1); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 2: // One. GFX::DrawSprite(sprites_battery_1_idx, 366, 1); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 3: // Two. GFX::DrawSprite(sprites_battery_2_idx, 366, 1); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 4: // Three. GFX::DrawSprite(sprites_battery_3_idx, 366, 1); if (batteryLow) batteryLow = false; // Cause we're not low. break; case 5: // Full. GFX::DrawSprite(sprites_battery_4_idx, 366, 1); if (batteryLow) batteryLow = false; // Cause we're not low. break; } } } void GFX::HandleBattery() { if (batteryLow) { if (blinkDelay > 0) { blinkDelay--; if (blinkDelay == 0) { blinkState = !blinkState; blinkDelay = 40; } } } } /* Draws the sidebar icons blended with the SideBarIconColor. */ void GFX::DrawIcon(const int Idx, int X, int Y, float ScaleX, float ScaleY) { C2D_ImageTint tint; C2D_PlainImageTint(&tint, GFX::Themes[GFX::SelectedTheme].SideBarIconColor, 1.0f); C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, Idx), X, Y, 0.5f, &tint, ScaleX, ScaleY); }