/* * This file is part of Universal-Updater * Copyright (C) 2019-2020 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef _GHOST_ESHOP_QUEUE_SYSTEM_HPP #define _GHOST_ESHOP_QUEUE_SYSTEM_HPP #include "json.hpp" #include #include #include /* Extend this, if more statuses are neccessary. */ enum class QueueStatus { None, Downloading, Extracting, Installing, Failed, Done }; class Queue { public: Queue(nlohmann::json object, C2D_Image img, std::string name) : obj(object), icn(img), name(name) { }; QueueStatus status = QueueStatus::None; nlohmann::json obj; C2D_Image icn; int total, current; std::string name = ""; }; /* Of course also a namespace to that part, so we can do that in a Thread. */ namespace QueueSystem { void QueueHandle(); // Handles the Queue. void AddToQueue(nlohmann::json obj, C2D_Image icn, std::string name); // Adds to Queue. void ClearQueue(); // Clears the Queue. extern LightLock lock; }; #endif