/* * This file is part of Universal-Updater * Copyright (C) 2019-2020 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "gfx.hpp" /* Draw the base top screen. */ void GFX::DrawTop(void) { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR); Gui::Draw_Rect(0, 25, 400, 215, BG_COLOR); Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR); } /* Draw the base bottom screen. */ void GFX::DrawBottom() { Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR); } /* Draw the box. const float &xPos: Const Reference to the X-Position where to draw the box. const float &yPos: Const Reference to the Y-Position where to draw the box. const float &width: Const Reference to the Width of the button. const float &height: Const Reference to the Height of the button. const bool &selected: Const Reference, if outline is selected (Red) or not (Black). const uint32_t &clr: (Optional) The color of the inside of the box. */ void GFX::drawBox(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const uint32_t &clr) { static constexpr int w = 1; const uint32_t outlineColor = selected ? BOX_SELECTED_COLOR : BOX_UNSELECTED_COLOR; // Get Selected | Unselected color. Gui::Draw_Rect(xPos, yPos, width, height, clr); // Draw middle BG. Gui::Draw_Rect(xPos, yPos, width, w, outlineColor); // Top. Gui::Draw_Rect(xPos, yPos + w, w, height - 2 * w, outlineColor); // Left. Gui::Draw_Rect(xPos + width - w, yPos + w, w, height - 2 * w, outlineColor); // Right. Gui::Draw_Rect(xPos, yPos + height - w, width, w, outlineColor); // Bottom. } extern C2D_SpriteSheet sprites; /* Draw a Sprite of the sprites SpriteSheet. const int &img: Const Reference to the Image index. const int &x: Const Reference to the X-Position where to draw. const int &y: Const Reference to the Y-Position where to draw. const float &ScaleX: (Optional) Const Reference to the X-Scale of the Sprite. (1 by default) const float &ScaleY: (Optional) Const Reference to the Y-Scale of the Sprite. (1 by default) */ void GFX::DrawSprite(const int &img, const int &x, const int &y, const float &ScaleX, const float &ScaleY) { Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY); } /* Draw a button (actually the box) with a centered string in it. const float &xPos: Const Reference to the X-Position where to draw the box. const float &yPos: Const Reference to the Y-Position where to draw the box. const float &width: Const Reference to the Width of the button. const float &height: Const Reference to the Height of the button. const bool &selected: Const Reference, if outline is selected (Red) or not (Black). const std::string &Text: Const Reference of the Text which should be drawn. */ void GFX::DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text) { drawBox(xPos, yPos, width, height, selected); Gui::DrawStringCentered(xPos - 160 + (width / 2), yPos + (height / 2) - (Gui::GetStringHeight(0.4f, Text) / 2), 0.4f, TEXT_COLOR, Text, width - 4, height - 4); } /* Draw the checkbox. const float &xPos: Const Reference to the X-Position where to draw the box. const float &yPos: Const Reference to the Y-Position where to draw the box. const bool &selected: Const Reference, checked or not. */ void GFX::DrawCheckbox(const float &xPos, const float &yPos, const bool &selected) { GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos); }