/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "fileBrowse.hpp"
#include "keyboard.hpp"
#include "overlay.hpp"
#include "scriptUtils.hpp"
#include "storeUtils.hpp"
extern bool checkWifiStatus();
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector languages = { "Bruh", "Dansk", "Deutsch", "English", "Español", "Français", "Italiano", "Lietuvių", "Magyar", "Polski", "Português", "Русский", "日本語" };
static const std::string langsTemp[] = { "br", "da", "de", "en", "es", "fr", "it", "lt", "hu", "pl", "pt", "ru", "jp"};
static const std::vector mainButtons = {
{ 10, 4, 300, 22 },
{ 10, 34, 300, 22 },
{ 10, 64, 300, 22 },
{ 10, 94, 300, 22 },
{ 10, 124, 300, 22 },
{ 10, 154, 300, 22 },
{ 10, 184, 300, 22 },
{ 10, 214, 300, 22 }
};
/*
Select a Language.
Can be skipped with `B`.
*/
void Overlays::SelectLanguage() {
bool doOut = false;
int selection = 0, sPos = 0;
while(!doOut) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, 1, 0.7f, TEXT_COLOR, Lang::get("SELECT_LANG"));
GFX::DrawBottom();
for(int i = 0; i < 8 && i < (int)languages.size(); i++) {
if (sPos + i == selection) GFX::DrawBox(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, false);
Gui::DrawStringCentered(0, mainButtons[i].y + 4, 0.45f, TEXT_COLOR, languages[sPos + i], 280);
}
C3D_FrameEnd(0);
hidScanInput();
touchPosition touch;
hidTouchRead(&touch);
u32 hRepeat = hidKeysDownRepeat();
if (hRepeat & KEY_DOWN) {
if (selection < (int)languages.size() - 1) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = languages.size() - 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 8 < (int)languages.size()-1) selection += 8;
else selection = languages.size()-1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 8 > 0) selection -= 8;
else selection = 0;
}
if (hidKeysDown() & KEY_A) {
const std::string l = langsTemp[selection];
config->language(l);
Lang::load(config->language());
doOut = true;
}
if (hidKeysDown() & KEY_TOUCH) {
for (int i = 0; i < 8; i++) {
if (touching(touch, mainButtons[i])) {
if (i + sPos < (int)languages.size()) {
const std::string l = langsTemp[i + sPos];
config->language(l);
Lang::load(config->language());
doOut = true;
}
}
}
}
if (selection < sPos) sPos = selection;
else if (selection > sPos + 8 - 1) sPos = selection - 8 + 1;
if (hidKeysDown() & KEY_B) doOut = true;
}
}