/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_UPDATER_GFX_HPP
#define _UNIVERSAL_UPDATER_GFX_HPP
#include "colorHelper.hpp"
#include "gui.hpp"
#include "sprites.h"
extern std::unique_ptr config;
namespace GFX {
// Basic GUI.
void DrawTop(void);
void DrawBottom(void);
// Draw arrow.
void DrawArrow(int x, int y, float rotation = 0, int arrowSprite = 0);
// Draw Sprites.
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteBlend(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawButton(int x, int y, std::string ButtonText = "", u32 color = config->buttonColor());
}
#endif