/* * This file is part of Universal-Updater * Copyright (C) 2019-2020 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "common.hpp" #include "gfx.hpp" /* Déssinez la base de l'écran supèrieur. */ void GFX::DrawTop(void) { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR); Gui::Draw_Rect(0, 26, 400, 214, BG_COLOR); Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR); } /* Déssinez la base de l'écran infèrieur. */ void GFX::DrawBottom() { Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR); } /* Dessinez la boîte. float xPos: La position X où dessiner la boîte. float yPos: La position Y où dessiner la boîte. float width: La largeur du bouton. float height: La hauteur du bouton. bool selected: Si sélectionné ou non. uint32_t clr: (Facultatif) La couleur de l’intérieur de la boîte. */ void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) { Gui::Draw_Rect(xPos, yPos, width, height, BOX_INSIDE_COLOR); // Dessinez le BG du milieu. if (selected) { static constexpr int depth = 2; Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, BOX_SELECTED_COLOR); // Haut. Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Gauche. Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Droite. Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, BOX_SELECTED_COLOR); // Bas. } } extern C2D_SpriteSheet sprites; /* Dessinez un Sprite des sprites SpriteSheet. int img: L'index d'image. int x: la position X où dessiner. int y: la position Y où dessiner. float ScaleX: (Facultatif) L'échelle X du Sprite. (1 par défaut) float ScaleY: (Facultatif) L'échelle Y du Sprite. (1 par défaut) */ void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) { Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY); } /* Dessinez la case à cocher. float xPos: La position X où dessiner la boîte. float yPos: La position Y où dessiner la boîte. booléen sélectionné: si coché ou non. */ void GFX::DrawCheckbox(float xPos, float yPos, bool selected) { GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos); } /* Dessinez la boîte à bascule. float xPos: La position X où dessiner la bascule. float yPos: La position Y où dessiner la bascule. bool toggled: Si basculé ou non. */ void GFX::DrawToggle(float xPos, float yPos, bool toggled) { GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos); }