/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "gfx.hpp"
extern std::unique_ptr config;
extern bool isScriptSelected;
extern u32 barColor, bgTopColor, bgBottomColor, TextColor;
void GFX::DrawTop(void) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, isScriptSelected ? barColor : config->barColor());
Gui::Draw_Rect(0, 25, 400, 190, isScriptSelected ? bgTopColor : config->topBG());
Gui::Draw_Rect(0, 215, 400, 25, isScriptSelected ? barColor : config->barColor());
if (config->useBars()) {
DrawSprite(sprites_top_screen_top_idx, 0, 0);
DrawSprite(sprites_top_screen_bot_idx, 0, 215);
}
}
void GFX::DrawBottom(void) {
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 25, isScriptSelected ? barColor : config->barColor());
Gui::Draw_Rect(0, 25, 320, 190, isScriptSelected ? bgBottomColor : config->bottomBG());
Gui::Draw_Rect(0, 215, 320, 25, isScriptSelected ? barColor : config->barColor());
if (config->useBars()) {
DrawSprite(sprites_bottom_screen_top_idx, 0, 0);
DrawSprite(sprites_bottom_screen_bot_idx, 0, 215);
}
}
extern C2D_SpriteSheet sprites;
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
void GFX::DrawSpriteBlend(int img, int x, int y, float ScaleX, float ScaleY) {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, y, 0.5f, &tint, ScaleX, ScaleY);
}
void GFX::DrawArrow(int x, int y, float rotation, int arrowSprite) {
C2D_Sprite sprite;
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, isScriptSelected ? TextColor : config->textColor(), 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, isScriptSelected ? TextColor : config->textColor(), 0.5);
if (arrowSprite == 0) {
C2D_SpriteFromSheet(&sprite, sprites, sprites_arrow_idx);
} else {
C2D_SpriteFromSheet(&sprite, sprites, sprites_side_arrow_idx);
}
C2D_SpriteRotateDegrees(&sprite, rotation);
C2D_SpriteSetPos(&sprite, x, y);
C2D_SpriteSetDepth(&sprite, 0.5);
C2D_DrawSpriteTinted(&sprite, &tint);
}
// Draw a Button and draw Text on it.
void GFX::DrawButton(int x, int y, std::string ButtonText, u32 color) {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, color, 0.5);
C2D_SetImageTint(&tint, C2D_TopRight, color, 0.5);
C2D_SetImageTint(&tint, C2D_BotLeft, color, 0.5);
C2D_SetImageTint(&tint, C2D_BotRight, color, 0.5);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, sprites_button_idx), x, y, 0.5f, &tint);
Gui::DrawStringCentered(- (158/2) + x, y + (61/2) - (Gui::GetStringHeight(0.6f, ButtonText) / 2), 0.6f, isScriptSelected ? TextColor : config->textColor(), ButtonText, 145, 30);
}
void GFX::TextFormatted(float x, float y, float size, const char *format, ...) {
char str[512];
va_list va;
va_start(va, format);
vsnprintf(str, 512, format, va);
va_end(va);
char * Text = strtok(str, "\n");
Gui::DrawStringCentered(x, y, size, isScriptSelected ? TextColor : config->textColor(), Text);
}