mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 08:39:05 +00:00
7f3f859194
- Added a Toggle Menu for auto updates. - Left / Right can now scroll on grid to the last / next row. - Check on MainScreen constructor, if UniStore is valid. If not, download Universal-DB, if not found. - Reworked the menus some bit. - Update Screenshots.
119 lines
4.7 KiB
C++
119 lines
4.7 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "storeUtils.hpp"
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#include "structs.hpp"
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static const std::vector<Structs::ButtonPos> StoreBoxesList = {
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{ 20, 45, 360, 50 },
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{ 20, 105, 360, 50 },
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{ 20, 165, 360, 50 }
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};
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/*
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Draw the top List.
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const std::unique_ptr<Store> &store: Const Reference to the Store class.
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const std::vector<std::unique_ptr<StoreEntry>> &entries: Const Reference to the StoreEntries.
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*/
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void StoreUtils::DrawList(const std::unique_ptr<Store> &store, const std::vector<std::unique_ptr<StoreEntry>> &entries) {
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if (store) { // Ensure, store is not a nullptr.
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if (entries.size() > 0) {
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for (int i = 0; i < 3 && i < (int)entries.size(); i++) {
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if (i + store->GetScreenIndx() == store->GetEntry()) {
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GFX::DrawBox(StoreBoxesList[i].x, StoreBoxesList[i].y, StoreBoxesList[i].w, StoreBoxesList[i].h, false);
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}
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/* Ensure, entries is larger than the index. */
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if ((int)entries.size() > i + store->GetScreenIndx()) {
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if (entries[i + store->GetScreenIndx()]) { // Ensure, the Entry is not nullptr.
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const C2D_Image tempImg = entries[i + store->GetScreenIndx()]->GetIcon();
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const uint8_t offsetW = (48 - tempImg.subtex->width) / 2; // Center W.
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const uint8_t offsetH = (48 - tempImg.subtex->height) / 2; // Center H.
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C2D_DrawImageAt(tempImg, StoreBoxesList[i].x + 1 + offsetW, StoreBoxesList[i].y + 1 + offsetH, 0.5);
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}
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if (entries[i + store->GetScreenIndx()]->GetUpdateAvl()) GFX::DrawSprite(sprites_update_app_idx, StoreBoxesList[i].x + 32, StoreBoxesList[i].y + 32);
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Gui::DrawStringCentered(29, StoreBoxesList[i].y + 5, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetTitle(), 300);
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Gui::DrawStringCentered(29, StoreBoxesList[i].y + 24, 0.6f, TEXT_COLOR, entries[i + store->GetScreenIndx()]->GetAuthor(), 300);
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}
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}
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}
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}
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}
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/*
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Top List Logic Handle.
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Here you can..
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- Scroll through the Grid with the D-Pad Up / Down and skip 3 Entries with Left / Right.
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u32 hDown: The hidKeysDown() variable.
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u32 hHeld: The hidKeysHeld() variable.
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touchPosition touch: The TouchPosition variable.
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std::unique_ptr<Store> &store: Reference to the Store class.
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std::vector<std::unique_ptr<StoreEntry>> &entries: Reference to the StoreEntries.
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int ¤tMode: Const Reference to the current Mode.
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int &lastMode: Reference to the last mode.
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bool &fetch: Reference to fetch.
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int &smallDelay: Reference to the small delay.
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*/
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void StoreUtils::ListLogic(u32 hDown, u32 hHeld, touchPosition touch, std::unique_ptr<Store> &store, std::vector<std::unique_ptr<StoreEntry>> &entries, int ¤tMode, int &lastMode, bool &fetch, int &smallDelay) {
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if (store) { // Ensure, store is not a nullptr.
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if (hRepeat & KEY_DOWN) {
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if (store->GetEntry() < (int)entries.size() - 1) store->SetEntry(store->GetEntry() + 1);
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else store->SetEntry(0);
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}
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if (hRepeat & KEY_RIGHT) {
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if (store->GetEntry() < (int)entries.size() - 3) store->SetEntry(store->GetEntry() + 3);
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else store->SetEntry(entries.size() - 1);
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}
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if (hRepeat & KEY_LEFT) {
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if (store->GetEntry() - 2 > 0) store->SetEntry(store->GetEntry() - 3);
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}
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if (hRepeat & KEY_UP) {
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if (store->GetEntry() > 0) store->SetEntry(store->GetEntry() - 1);
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else store->SetEntry(entries.size() - 1);
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}
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if (hDown & KEY_A) {
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fetch = true;
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smallDelay = 5;
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lastMode = currentMode;
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currentMode = 1;
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}
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/* Scroll Logic. */
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if (store->GetEntry() < store->GetScreenIndx()) store->SetScreenIndx(store->GetEntry());
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else if (store->GetEntry() > store->GetScreenIndx() + 3 - 1) store->SetScreenIndx(store->GetEntry() - 3 + 1);
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}
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} |