Files
DarkStore/include/screens/mainMenu.hpp
T
VoltZ bd25846c4d Simulate a progressbar. (For testing purpose) ( ͡° ͜ʖ ͡°)
Press Select in the MainMenu, to show the progressbar. This will get removed after the download progressbar is implemented.
2019-11-15 19:13:41 +01:00

59 lines
2.0 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef MAINMENU_HPP
#define MAINMENU_HPP
#include "screens/screen.hpp"
#include "utils/structs.hpp"
#include <vector>
class MainMenu : public Screen
{
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
private:
void DrawMainMenu(void) const;
void DisplayTestbar(void) const;
void ProgressBarLogic(u32 hDown, u32 hHeld);
int keyRepeatDelay = 3;
int mode = 0;
int Selection = 0;
std::vector<Structs::ButtonPos> mainButtons = {
{10, 40, 140, 35, -1}, // Scriptlist.
{170, 40, 140, 35, -1}, // ScriptBrowse.
{10, 100, 140, 35, -1}, // TinyDB.
{170, 100, 140, 35, -1}, // ScriptCreator.
{10, 160, 140, 35, -1}, // Language.
{170, 160, 140, 35, -1}, // Colors.
};
};
#endif