Files
DarkStore/include/screens/scriptBrowse.hpp
T
2020-06-27 09:15:29 +02:00

87 lines
2.6 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_UPDATER_SCRIPT_BROWSE_HPP
#define _UNIVERSAL_UPDATER_SCRIPT_BROWSE_HPP
#include "common.hpp"
#include "fileBrowse.hpp"
#include "structs.hpp"
#include <vector>
class ScriptBrowse : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
ScriptBrowse();
private:
// Selection.
mutable int screenPos = 0;
mutable int screenPosList = 0;
mutable int Selection = 0;
int dropSelection = 0;
int mode = 0;
bool dropDownMenu = false;
bool loaded = false;
// Draws.
void DrawBrowse(void) const;
void DrawGlossary(void) const;
void DropDownLogic(u32 hDown, u32 hHeld, touchPosition touch);
nlohmann::json infoJson;
int maxScripts;
// Browse stuff.
int keyRepeatDelay = 0;
std::vector<DirEntry> dirContents;
void refresh();
void downloadAll();
// Button | Icon struct.
const std::vector<Structs::ButtonPos> arrowPos = {
{295, 0, 25, 25}, // Arrow Up.
{295, 215, 25, 25}, // Arrow Down.
{0, 215, 25, 25}, // Back Arrow.
{5, 0, 25, 25} // Dropdown Menu.
};
// DropDownMenu.
const std::vector<Structs::ButtonPos> dropPos = {
{5, 30, 25, 25}, // Download All.
{5, 70, 25, 25}, // Refresh.
{5, 110, 25, 25} // ViewMode.
};
const std::vector<Structs::ButtonPos> dropPos2 = {
{0, 28, 140, 30}, // Download All.
{0, 68, 140, 30}, // Refresh.
{0, 108, 140, 30} // ViewMode.
};
};
#endif