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DarkStore/include/screens/settings.hpp
T
2020-07-01 00:27:04 +02:00

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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_UPDATER_SETTINGS_HPP
#define _UNIVERSAL_UPDATER_SETTINGS_HPP
#include "common.hpp"
#include "fileBrowse.hpp"
#include "structs.hpp"
#include <vector>
class Settings : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
Settings();
private:
int colorMode = 0;
int mode = 0;
int Selection = 0;
bool dropDownMenu = false;
mutable int screenPos = 0;
int colorSelection = 0;
int keyRepeatDelay = 0;
int settingPage = 0;
// Draws.
void DrawSubMenu(void) const;
void DrawLanguageSelection(void) const;
void DrawColorChanging(void) const;
// Logic's.
void SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch);
void LanguageSelection(u32 hDown, u32 hHeld, touchPosition touch);
void colorChanging(u32 hDown, u32 hHeld, touchPosition touch);
const std::vector<Structs::ButtonPos> mainButtons = {
{80, 30, 149, 52}, // Language.
{80, 90, 149, 52}, // Colors.
{80, 150, 149, 52} // Credits.
};
const std::vector<Structs::ButtonPos> mainButtons2 = {
{0, 60, 149, 52}, // Change Music File.
{162, 60, 149, 52}, // Change bar style.
{0, 130, 149, 52}, // Change Key Delay.
{162, 130, 149, 52} // Toggle animation.
};
const std::vector<Structs::ButtonPos> arrowPos = {
{0, 0, 25, 25}, // Previous Arrow.
{295, 0, 25, 25}, // Next Arrow.
{0, 215, 25, 25}, // Back Arrow.
{0, 0, 25, 25}, // Back Arrow top left.
{295, 215, 25, 25}, // Next Page / Misc Arrow.
{5, 0, 25, 25} // Dropdown Menu.
};
};
#endif