mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef UNIVERSAL_STORE_V2_HPP
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#define UNIVERSAL_STORE_V2_HPP
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#include "common.hpp"
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#include "json.hpp"
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#include "store.hpp"
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#include "structs.hpp"
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#include <citro2d.h>
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#include <vector>
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class UniStoreV2 : public Screen {
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public:
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void Draw(void) const override;
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void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
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UniStoreV2(nlohmann::json &JSON, const std::string sheetPath);
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~UniStoreV2();
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private:
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std::unique_ptr<Store> sortedStore;
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bool darkMode = true, sheetLoaded = false, canDisplay = false, hasLoaded = false, isDropDown = false;
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int selectedBox = 0, lastViewMode = 0, dropSelection = 0, searchSelection = 0, iconAmount = 0, selectedBoxList = 0, selection = -1, storePage = 0, downloadPage = 0, storePageList = 0, mode = 0, subSelection = 0;
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nlohmann::json storeJson;
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C2D_SpriteSheet sheet;
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std::vector<std::string> objects;
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void DrawSortingMenu(void) const;
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void DrawSearchMenu(void) const;
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// Base stuff.
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void DrawBaseTop(void) const;
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void DrawBaseBottom(void) const;
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void drawBox(float xPos, float yPos, float width, float height, bool selected) const;
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void DrawGrid(void) const;
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void DrawDescription(int selection) const;
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u32 returnTextColor() const;
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void parseObjects(int selection);
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Result runFunctions(std::string entry);
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void DrawList(void) const;
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void displaySelectedEntry(int selection) const;
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void DropLogic(u32 hDown, u32 hHeld, touchPosition touch);
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void DropDownMenu(void) const;
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const std::vector<Structs::ButtonPos> StoreBoxesGrid = {
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{25, 35, 50, 50},
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{100, 35, 50, 50},
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{175, 35, 50, 50},
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{250, 35, 50, 50},
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{325, 35, 50, 50},
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{25, 95, 50, 50},
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{100, 95, 50, 50},
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{175, 95, 50, 50},
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{250, 95, 50, 50},
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{325, 95, 50, 50},
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{25, 155, 50, 50},
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{100, 155, 50, 50},
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{175, 155, 50, 50},
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{250, 155, 50, 50},
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{325, 155, 50, 50}
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};
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const std::vector<Structs::ButtonPos> StoreBoxesList = {
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{20, 35, 360, 50},
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{20, 95, 360, 50},
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{20, 155, 360, 50}
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};
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const std::vector<Structs::ButtonPos> downloadBoxes = {
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{10, 40, 300, 25},
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{10, 75, 300, 25},
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{10, 110, 300, 25},
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{10, 145, 300, 25},
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{10, 180, 300, 25}
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};
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const std::vector<Structs::ButtonPos> iconPos = {
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{5, 0, 25, 25} // Dropdown Menu.
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};
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const std::vector<Structs::ButtonPos> dropPos = {
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{5, 30, 140, 25}, // Theme.
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{5, 70, 140, 25}, // Style.
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{5, 110, 140, 25},// Search.
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{5, 150, 140, 25} // Reset.
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};
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const std::vector<Structs::ButtonPos> sortingPos = {
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{40, 40, 100, 40}, // Descending.
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{180, 40, 100, 40}, // Ascending.
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// Now the actual options.
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{115, 90, 100, 30}, // Title.
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{115, 130, 100, 30}, // Author.
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{115, 170, 100, 30} // Last Updated.
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};
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const std::vector<Structs::ButtonPos> searchPos = {
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{0, 60, 149, 52}, // Title.
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{162, 60, 149, 52}, // Author.
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{0, 130, 149, 52}, // Category.
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{162, 130, 149, 52} // Console.
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};
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u32 barColorLight, barColorDark, bgColorLight, bgColorDark, textColorLight, textColorDark, boxColorLight, boxColorDark, outlineColorLight, outlineColorDark;
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};
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#endif |