mirror of
https://github.com/DarkStore-3DS/DarkStore.git
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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_UPDATER_UNIVERSAL_STORE_V1_HPP
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#define _UNIVERSAL_UPDATER_UNIVERSAL_STORE_V1_HPP
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#include "common.hpp"
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#include "json.hpp"
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#include "structs.hpp"
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#include <citro2d.h>
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#include <vector>
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class UniStoreV1 : public Screen {
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public:
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void Draw(void) const override;
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void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
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UniStoreV1(nlohmann::json &JSON, const std::string sheetPath, bool displayInf);
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~UniStoreV1();
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private:
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// Selections.
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mutable int Selection = 0;
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bool sheetHasLoaded = false;
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int screenPos = 0;
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mutable int screenPosList = 0;
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bool dropDownMenu = false;
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int dropSelection = 0;
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int keyRepeatDelay = 0;
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nlohmann::json storeJson;
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C2D_SpriteSheet sheet;
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std::vector<std::string> objects;
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mutable bool displayInformations = true;
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void drawBlend(int key, int x, int y) const;
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void parseObjects();
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Result execute();
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// Icon | Button Structs.
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const std::vector<Structs::ButtonPos> arrowPos = {
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{295, 0, 25, 25}, // Arrow Up.
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{295, 215, 25, 25}, // Arrow Down.
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{0, 215, 25, 25}, // Back Arrow.
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{5, 0, 25, 25} // Dropdown Menu.
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};
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// DropDownMenu.
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const std::vector<Structs::ButtonPos> dropPos = {
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{5, 30, 140, 30}, // Delete.
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{5, 70, 140, 30}, // Update.
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{5, 110, 140, 30} // ViewMode.
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};
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};
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#endif |